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Sildur's Enhanced graphics v2.0 (Updated: May 16, 2020)

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Sildur
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Sildur's Enhanced graphics v2.0 (Updated: May 16, 2020)

Post#1 » Wed Jun 11, 2014 5:23 pm

Hey there!

What is Sildur's Enhanced graphics?
It's my custom ReShade, modified to work with Warhammer online. (ReShade is an injector that allows custom shaders to be injected into the game)
It features antialiasing, ambient occlusion (MXAO), bloom, color adjustements and sharpening.

Be sure to check the thread and post for updates!

Screenshots:
Spoiler:
Image
Image
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Installation:
1. Download Sildur's Enhanced Warhammer v2.0.
2. Unpack it in to your Warhammer online folder, where the war.exe is located at.
3. That's it, you're ready to go, just start the game and it should say something about reshade in the upper left corner.
You can enable/disable ReShade with F11

If you're coming from a previous version before 2.0 and use a nvidia gpu, go into nvidia inspector and remove the warhammer profile or set it back to default, its no longer needed.

CHANGELOG:

Code: Select all

Sildur's Enhanced Warhammer v2.0:
- Now supports the depth buffer, allowing more shader effects that rely on it.
- Added ambient occlusion (MXAO)
- Added bloom
- Enabled FXAA by default (antialiasing)
- SMAA now uses the depth buffer to find jagged edges (antialiasing)
- Added sharpening to help with antialiasing blur.

Sildurs' Enhanced Warhammer v1.04:
- Updated reshade binaries
- Included more shaders (off by default)
- WIP access to the depth buffer
- Added support for 32 bit systems and win7

Sildur's Enhanced Warhammer v1.03:
- Updated to reshade 4.2.1
- Reworked tonemap, went for a more darker and grim look. More fitting to the games style.
Delete old reshade folder before applying!

Sildur's Enhanced Warhammer v1.02:
- Removed enbinjector, because it sometimes fails to hook the game correctly.
- Added modified dinput8.dll, this file is used by warhammer but not present in the game's folder by default. 
  So the launcher won't patch it. It's now used to hook reshade.

Sildur's Enhanced Warhammer v1.01:
- Updated reshade to 3.4, use F11 to toggle ingame effects on and off.
- Now using enbinjector instead of modified game files, so the launcher should no longer break it.
- Color adjustements
- Color dithering to reduce banding. Just looking at the sky should show the effect.

Sildur's Enhanced Warhammer Profile v1.01:
- Updated profile to work with 64bit exe.

Sildur's Enhanced Warhammer v1.0:
- Replaced enbseries+sweetFx with ReShade 2.0, some more changes to color highlighting.
- Fixed Lightmaps, mod is now injected through binkw32.dll, so replace it with your old one.

Sildur's Enhanced Warhammer Profile v1.0:
- Removed FXAA, everythings way less blurry. Also no more fuzzy letters.
- FXAA has been replaced with MSAA, might be a bit more performance tanking.
- Fixed shimmering leaves.
Feel free to post your own screenshots!

If you modify my work you may not share it without my permission, thanks.

My other Projects:
Sildur's Vibrant and Enhanced Default shaders for Minecraft
Enhanced Skyrim Special edition
Enhanced Elder Scrolls Online
Enhanced Monster Hunter: World
Witcher 3 Improved antialiasing

~ Sildur
Last edited by Sildur on Sat May 16, 2020 7:30 pm, edited 49 times in total.
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Elven
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Posts: 5141

Re: Sildur's Enhanced graphics

Post#2 » Wed Jun 11, 2014 5:28 pm

Works great and I love it! :D

Here's some other pics to add to the library:

Spoiler:
Image

Spoiler:
Image

Last edited by Elven on Wed Jun 11, 2014 8:52 pm, edited 1 time in total.

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Sildur
Posts: 145
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Re: Sildur's Enhanced graphics

Post#3 » Wed Jun 11, 2014 5:30 pm

Hehe, I wish we could use spoilers, would make a lot of things easier ;)
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Elven
Former Staff
Posts: 5141

Re: Sildur's Enhanced graphics

Post#4 » Wed Jun 11, 2014 5:32 pm

Sildur wrote:Hehe, I wish we could use spoilers, would make a lot of things easier ;)
That's true! :O

Wonder is Dascoub could add it????

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dimzard
Posts: 259
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Re: Sildur's Enhanced graphics

Post#5 » Wed Jun 11, 2014 5:35 pm

Great work
Looks fine.
I need to instal this again.
Sorry for language.

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Elven
Former Staff
Posts: 5141

Re: Sildur's Enhanced graphics

Post#6 » Wed Jun 11, 2014 5:35 pm

It does use a bit more GPU power. Your frames per second will go down a little :D

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dimzard
Posts: 259
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Re: Sildur's Enhanced graphics

Post#7 » Wed Jun 11, 2014 5:40 pm

Hmm i have gt 325m i think it's enough for this mod. I'm not a fps geek
Sorry for language.

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Sildur
Posts: 145
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Re: Sildur's Enhanced graphics

Post#8 » Wed Jun 11, 2014 8:49 pm

Updated my thread a bit, thanks for adding spoilers DaScoub!
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drmordread
Posts: 886

Re: Sildur's Enhanced graphics

Post#9 » Thu Jun 12, 2014 3:39 am

looks awesme but i dont know how it will run on my old comp.
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Khorba
Posts: 175

Re: Sildur's Enhanced graphics

Post#10 » Thu Jun 12, 2014 7:37 am

Very nice ... is possyble to add BLUR efect horizon or when we look far efect whill be cool :?:

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