I completely agree, point for point.Morf wrote:Snip... .
Search found 27 matches
- Tue Nov 29, 2016 4:57 pm
- Forum: Changelogs
- Topic: Changelog 25/11/16
- Replies: 143
- Views: 41319
Re: Changelog 25/11/16
- Sun Nov 27, 2016 4:15 pm
- Forum: Changelogs
- Topic: Changelog 25/11/16
- Replies: 143
- Views: 41319
Re: Changelog 25/11/16
lol...Telen wrote:What about a faction lock and a approved selection of guilds that can be trusted to self balance can
no thanks.
- Fri Nov 04, 2016 7:40 pm
- Forum: Chaos
- Topic: [Chosen] 2h build
- Replies: 26
- Views: 16603
Re: [Chosen] 2h build
RoR ain't live. Different ballgame.Panzerkasper wrote: I had a RR100 Chosen wich i played for 4 years or so on the live server. I have played in any Situation you can imagine.
Ravage ftw..
- Fri Nov 04, 2016 6:43 pm
- Forum: Chaos
- Topic: [Chosen] 2h build
- Replies: 26
- Views: 16603
Re: [Chosen] 2h build
Do you play in a duo?Panzerkasper wrote: The joke is getting old
- Fri Nov 04, 2016 11:32 am
- Forum: Chaos
- Topic: [Chosen] 2h build
- Replies: 26
- Views: 16603
Re: [Chosen] 2h build
I've been running this build succesfuly since late summer. Keep in mind that I duo with Ade (DoK) and this build (with trade-offs ofc) is the most balanced build for our duo/comp based on countless of encounters (2vX). It rocks..... I constantly swap Corrupting Wrath with Discordant Turbulence every ...
- Thu Oct 20, 2016 8:51 am
- Forum: General Discussion
- Topic: The Magus/engi buff
- Replies: 157
- Views: 54967
Re: The Magus/engi buff
lolRebuke wrote: https://www.youtube.com/watch?v=IXTJlH7g0tw
- Thu Oct 20, 2016 7:01 am
- Forum: General Discussion
- Topic: The Magus/engi buff
- Replies: 157
- Views: 54967
Re: The Magus/engi buff
Bingo +1Jaycub wrote:All engineer/magus need is outside changes to other classes and certain mechanics.
I got hit by an engie yesterday. I was in Praag, he was in Dragonwake

- Tue Oct 18, 2016 11:13 am
- Forum: General Discussion
- Topic: [Guard Mechanic] - Discussion/Changes?
- Replies: 63
- Views: 20782
Re: [Guard Mechanic] - Discussion/Changes?
Keep an eye on party hp bars. Keep an eye on healers, casters and enemy dps. Change guard and taunt accordingly. Keep an eye on guard range and your position in relation to enemy (always front) and guarded team mate. How's that not active gameplay? I admit it doesn't take much skill but it's far ...
- Tue Oct 18, 2016 10:28 am
- Forum: General Discussion
- Topic: [Guard Mechanic] - Discussion/Changes?
- Replies: 63
- Views: 20782
Re: [Guard Mechanic] - Discussion/Changes?
Nonetheless, Guard in it's current form is boring gameplay. I would love to see it changed into a more active skill. This would force any tank to think about how to position themselves properly during battle and when to use it (use guard, use cc or any other skill?). How, I don't know. Will it work ...
- Sun Sep 11, 2016 12:32 pm
- Forum: Suggestions & Feedback
- Topic: Pug Sc options [Poll]
- Replies: 111
- Views: 32042
Re: Pug Sc options [Poll]
Sarcasm alert went right over your head or not rosebud?tomato wrote: Let the bigger numbers always win, great suggestion.
Anyways wasn't that your guilds moto? To run/logoff whenever the opposition gets to big?
We've never seen you guys drop 3 to fight our little guild. /derail.