Search found 27 matches

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by Satoq
Tue Nov 29, 2016 4:57 pm
Forum: Changelogs
Topic: Changelog 25/11/16
Replies: 143
Views: 41319

Re: Changelog 25/11/16

Morf wrote:Snip... .
I completely agree, point for point.
by Satoq
Sun Nov 27, 2016 4:15 pm
Forum: Changelogs
Topic: Changelog 25/11/16
Replies: 143
Views: 41319

Re: Changelog 25/11/16

Telen wrote:What about a faction lock and a approved selection of guilds that can be trusted to self balance can
lol...

no thanks.
by Satoq
Fri Nov 04, 2016 7:40 pm
Forum: Chaos
Topic: [Chosen] 2h build
Replies: 26
Views: 16603

Re: [Chosen] 2h build

Panzerkasper wrote: I had a RR100 Chosen wich i played for 4 years or so on the live server. I have played in any Situation you can imagine.
RoR ain't live. Different ballgame.

Ravage ftw..
by Satoq
Fri Nov 04, 2016 6:43 pm
Forum: Chaos
Topic: [Chosen] 2h build
Replies: 26
Views: 16603

Re: [Chosen] 2h build

Panzerkasper wrote: The joke is getting old :|
Do you play in a duo?
by Satoq
Fri Nov 04, 2016 11:32 am
Forum: Chaos
Topic: [Chosen] 2h build
Replies: 26
Views: 16603

Re: [Chosen] 2h build

I've been running this build succesfuly since late summer. Keep in mind that I duo with Ade (DoK) and this build (with trade-offs ofc) is the most balanced build for our duo/comp based on countless of encounters (2vX). It rocks..... I constantly swap Corrupting Wrath with Discordant Turbulence every ...
by Satoq
Thu Oct 20, 2016 8:51 am
Forum: General Discussion
Topic: The Magus/engi buff
Replies: 157
Views: 54967

Re: The Magus/engi buff

by Satoq
Thu Oct 20, 2016 7:01 am
Forum: General Discussion
Topic: The Magus/engi buff
Replies: 157
Views: 54967

Re: The Magus/engi buff

Jaycub wrote:All engineer/magus need is outside changes to other classes and certain mechanics.
Bingo +1

I got hit by an engie yesterday. I was in Praag, he was in Dragonwake :o
by Satoq
Tue Oct 18, 2016 11:13 am
Forum: General Discussion
Topic: [Guard Mechanic] - Discussion/Changes?
Replies: 63
Views: 20782

Re: [Guard Mechanic] - Discussion/Changes?

Keep an eye on party hp bars. Keep an eye on healers, casters and enemy dps. Change guard and taunt accordingly. Keep an eye on guard range and your position in relation to enemy (always front) and guarded team mate. How's that not active gameplay? I admit it doesn't take much skill but it's far ...
by Satoq
Tue Oct 18, 2016 10:28 am
Forum: General Discussion
Topic: [Guard Mechanic] - Discussion/Changes?
Replies: 63
Views: 20782

Re: [Guard Mechanic] - Discussion/Changes?

Nonetheless, Guard in it's current form is boring gameplay. I would love to see it changed into a more active skill. This would force any tank to think about how to position themselves properly during battle and when to use it (use guard, use cc or any other skill?). How, I don't know. Will it work ...
by Satoq
Sun Sep 11, 2016 12:32 pm
Forum: Suggestions & Feedback
Topic: Pug Sc options [Poll]
Replies: 111
Views: 32042

Re: Pug Sc options [Poll]

tomato wrote: Let the bigger numbers always win, great suggestion.
Sarcasm alert went right over your head or not rosebud?

Anyways wasn't that your guilds moto? To run/logoff whenever the opposition gets to big?
We've never seen you guys drop 3 to fight our little guild. /derail.