All engineer/magus need is outside changes to other classes and certain mechanics.
Cleansing winds, and DoK M2 need to get nuked.
The Magus/engi buff
Re: The Magus/engi buff
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Re: The Magus/engi buff
Personally as a grenadier, in a dynamic fight, I have full stacks and range maybe 5-10% of the time. Keep defenses 95% of the time. The engie/magus buff has a pretty easy counter, keep them moving. I think it took a whopping 1-2 days to figure that out? Give grenadiers/magus mirror a drone (not my idea) and you'll see some real brawling.
Vagreena Auntie Dangercat
Porkstar Hamcat Coolwave
Porkstar Hamcat Coolwave
Spoiler:
Penril wrote:So you are saying that a class you never touched is OP?
Go play it before posting about it pal...
Re: The Magus/engi buff
Kill the pet or force the magus/eng. to move = profit.
Re: The Magus/engi buff
I don't have magus or engi, so i don't know the changes about damage, but i noticed the increased range and this is wrong imo. The map was made for certain ranges, and now there are a lot of spots from where engies/magus can hit people/sieges inside keeps, so its not fun. The range should be lowered to default, its how the map was designed, to give defenders in keeps some safe spots.
Re: The Magus/engi buff
Bingo +1Jaycub wrote:All engineer/magus need is outside changes to other classes and certain mechanics.
I got hit by an engie yesterday. I was in Praag, he was in Dragonwake


Re: The Magus/engi buff
https://www.youtube.com/watch?v=IXTJlH7g0twSatoq wrote:Bingo +1Jaycub wrote:All engineer/magus need is outside changes to other classes and certain mechanics.
I got hit by an engie yesterday. I was in Praag, he was in Dragonwake
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Re: The Magus/engi buff
Why is it the engi/magus buff, Magus is fine now engi needs a kick 

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