Do you play in a duo?Panzerkasper wrote: The joke is getting old
[Chosen] 2h build
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Re: [Chosen] 2h build
not really or at least pre nerf they covered different situation, chaotic advantage was better for proloned static fights because you could for real just stay 99% time hold the line and the rest was blast wave, suppression, oppression.Panzerkasper wrote:Wow, that makes Chaotic Advatage actually viable.Tesq wrote:aza decided it to change before t4 open if i not mistake: it got from pure regen every 5 sec to ap itiem regen which mean it dosen't work while you are using skills/channeling/while flee, basically it's a+15 like the itiem stat to ap regen which is weasted for tactic slot.
it's all reported in the thread of the different from live skills anyway.
The joke is getting oldadei wrote:Ravage. All day. Every day.Panzerkasper wrote:you should really go for RB instead of just spending random points in the Discord tree since its your only efficient way to spread CS.
Power from the gods covered better dynamic situation where you kite and counterpush and so is easier to use flee as a charge in that way, worked also good when you where punted away as an anti punt tool. Because in the time you got back near the guarded you had some ap alredy and also allowed you to flee + challenge while you were closing the distance.

- Panzerkasper
- Posts: 582
Re: [Chosen] 2h build
I had a RR100 Chosen wich i played for 4 years or so on the live server. I have played in any Situation you can imagine.Satoq wrote:Do you play in a duo?Panzerkasper wrote: The joke is getting old
I never found CA so reliable as PftG, despite the situation. Situations can change change and you cant react with a tactic switch mid fight and so PftG always was the better tool since it didn't rely on any proc.Tesq wrote:not really or at least pre nerf they covered different situation, chaotic advantage was better for proloned static fights because you could for real just stay 99% time hold the line and the rest was blast wave, suppression, oppression.
Power from the gods covered better dynamic situation where you kite and counterpush and so is easier to use flee as a charge in that way, worked also good when you where punted away as an anti punt tool. Because in the time you got back near the guarded you had some ap alredy and also allowed you to flee + challenge while you were closing the distance.

Re: [Chosen] 2h build
ye that's what i was sayign, since rvr is a lot dynamic then pftg ruled ove the other one.
kobs got another time the longer edge since his armor buff regen ap and his regen aura also regen ap.... he dosen't care about the nerf to his tactic too.
kobs got another time the longer edge since his armor buff regen ap and his regen aura also regen ap.... he dosen't care about the nerf to his tactic too.

Re: [Chosen] 2h build
RoR ain't live. Different ballgame.Panzerkasper wrote: I had a RR100 Chosen wich i played for 4 years or so on the live server. I have played in any Situation you can imagine.
Ravage ftw..

- Panzerkasper
- Posts: 582
Re: [Chosen] 2h build
And still people will whine about the Chosen, although the Kotbs was an still is the better Tank.Tesq wrote:ye that's what i was sayign, since rvr is a lot dynamic then pftg ruled ove the other one.
kobs got another time the longer edge since his armor buff regen ap and his regen aura also regen ap.... he dosen't care about the nerf to his tactic too.


- Panzerkasper
- Posts: 582
Re: [Chosen] 2h build
whatever you say mateSatoq wrote:RoR ain't live. Different ballgame.Panzerkasper wrote: I had a RR100 Chosen wich i played for 4 years or so on the live server. I have played in any Situation you can imagine.
Ravage ftw..


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