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Implementation of a Queue

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Athane
Posts: 29

Implementation of a Queue

Post#1 » Sun Nov 22, 2015 3:45 pm

Just wanted to make a suggestion of a queue to get into the game. I know it's probably not a priority, but just in case the devs happen to run across the code, it would be nice! ;)
Beta->Open Beta->Monolith->Volkmar->Badlands

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Gazargh
Posts: 18

Re: Implementation of a Queue

Post#2 » Sun Nov 22, 2015 3:47 pm

please please please, this is needed with the current climate. instead of "your realm is full.... **** off till later"

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Druin
Former Staff
Posts: 1120

Re: Implementation of a Queue

Post#3 » Sun Nov 22, 2015 3:50 pm

It's only been a few hours and people are already whining....

A little patience really shouldn't be too much to ask for-.-
Pretty much always afk or tabbed out.

Gazargh
Posts: 18

Re: Implementation of a Queue

Post#4 » Sun Nov 22, 2015 3:52 pm

well its peak hours on a sunday afternoon, ive got nothing to do at the moment and dont want to sit refreshing the page to see how many people are on. i have things to do later. of course im going to be whining.

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Renork
Posts: 1208

Re: Implementation of a Queue

Post#5 » Sun Nov 22, 2015 3:54 pm

Gazargh wrote:well its peak hours on a sunday afternoon, ive got nothing to do at the moment and dont want to sit refreshing the page to see how many people are on. i have things to do later. of course im going to be whining.
Sounds like a personal problem, go for a walk, go read a book, maybe cook something? Moreover, you're not paying for anything to play here. If it's too busy simply try again later?

Gazargh
Posts: 18

Re: Implementation of a Queue

Post#6 » Sun Nov 22, 2015 3:57 pm

Renork wrote:If it's too busy simply try again later?
how is the server being full a personal problem? and your solution? if you'd read what i put you would see i said im busy later. i only have the chance to play now. at least with a queue system i can think "well current queue is 30 mins, do i have time to then play?" and make a decision based off that.

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Renork
Posts: 1208

Re: Implementation of a Queue

Post#7 » Sun Nov 22, 2015 3:59 pm

Gazargh wrote:
Renork wrote:If it's too busy simply try again later?
how is the server being full a personal problem? and your solution? if you'd read what i put you would see i said im busy later. i only have the chance to play now. at least with a queue system i can think "well current queue is 30 mins, do i have time to then play?" and make a decision based off that.

Well obviously you just need to ask for a refund.

bwdaWAR
Posts: 309

Re: Implementation of a Queue

Post#8 » Sun Nov 22, 2015 4:07 pm

I highly doubt this will be a problem for more than a day or two. During which devs will likely have their hands full reading T3 bug reports coming in and quick-patching the most serious ones.

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Gazargh
Posts: 18

Re: Implementation of a Queue

Post#9 » Sun Nov 22, 2015 4:07 pm

Renork wrote:Well obviously you just need to ask for a refund.
i see what you're doing, but i dont get why. i agreed with the OP that some sort of queue system but would be useful in the games current state. the fact i cant login doesnt change how i feel about the game itself.

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Coryphaus
Posts: 2230

Re: Implementation of a Queue

Post#10 » Sun Nov 22, 2015 4:09 pm

A better solution if que is implemented:

when you join and you pick a toon on one realm then you try and join on a toon on the other realm you will get booted from the game and sent to the back of the que

which would result in a lot less xrelming
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