Oi!
This is a .sql of ability effects
1. contains errors and is an alpha version
2. abilities are broken down into sub parts (effects). Example hit XX and debuff YY would be 2 effects (one ability)
3. then ability_stats in wardb is "so so" but are cleaned/merged into this as "integer" in columns lvl40-lvl1
4. "missing" ability_stats has been "calculated" and are "decimals" in columns lvl40-lvl1. These needs to be corrected at some point guess a community effort is required
5. abilities that affect other abilities needs more love before useable
https://drive.google.com/file/d/0B9HeNw ... sp=sharing
Waaaagh!!
EDIT: made a new dump including the table structure
Ability effects
Ability effects
Last edited by Bozzax on Sat Aug 23, 2014 9:32 am, edited 2 times in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
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Re: Ability effects
Uhm anyone knowz what abilities that ignored "normal stackin" rulez? (If any)
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
Re: Ability effects
report it on bug tracker not here ---->https://github.com/WarEmu/WarBugs/issues?q=is%3Aopen

Re: Ability effects
Oh Tesq these are not bugs instead it is a table of WARs abilities broken down into sub effects. I was wondering if anyone know what abilities stacked incorrectly (in the old game) so I could add this stacking abnormalities to the table as well. If I do remember it correctly Slayer had some ability that buffed WS "incorrectly". I was hoping to add this and stuff like WP group cleanse not needing LOS while DoK did.Tesq wrote:report it on bug tracker not here ---->https://github.com/WarEmu/WarBugs/issues?q=is%3Aopen
-- ----------------------------
-- Table structure for ability_effects
-- ----------------------------
Spoiler:
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
Re: Ability effects
Bozzax wrote:Oh Tesq these are not bugs instead it is a table of WARs abilities broken down into sub effects. I was wondering if anyone know what abilities stacked incorrectly (in the old game) so I could add this stacking abnormalities to the table as well. If I do remember it correctly Slayer had some ability that buffed WS "incorrectly". I was hoping to add this and stuff like WP group cleanse not needing LOS while DoK did.Tesq wrote:report it on bug tracker not here ---->https://github.com/WarEmu/WarBugs/issues?q=is%3Aopen
The slayer WS Buff is "Fierceness " and afaik the stacking was unreliable (sometimes it didn't work on the slayer but other players and vice versa). I don't know if this was fixed.
Another Slayer buff/debuff issue in the old game with "Inevitable Doom":
- it is an ailment but can't be cleansed
- if the enemy had the debuff on it, he was able to remove the debuff with a right-klick on it
Re: Ability effects
Version 2 (20141004)
+ Damages parsed instead of calculated
+ Ability types added (ail, hex, curse, buff, dam ... etc)
+ Several other corrections
https://drive.google.com/file/d/0B9HeNw ... sp=sharing
Warspec 3.0 which has been parsed
https://drive.google.com/file/d/0B9HeNw ... sp=sharing
Ps. Can someone with write access rename the wardb ability_effects file to ability_effects.sql and update it with new data please
+ Damages parsed instead of calculated
+ Ability types added (ail, hex, curse, buff, dam ... etc)
+ Several other corrections
Spoiler:
Warspec 3.0 which has been parsed
https://drive.google.com/file/d/0B9HeNw ... sp=sharing
Ps. Can someone with write access rename the wardb ability_effects file to ability_effects.sql and update it with new data please
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
Re: Ability effects
the damages are off enraged blow ( chosen ) lvl 1 says 41 damage that is wrong its 15 base damage
so i guess all other damages are wrong as well
you can find that out if you set strength to 0 and remove your weapon then the ability info gives you the right damage
you then have to add weapondamage *1,5
+ strength \5 * 1,5 t
to the base damage to get your real ability damage
so i guess all other damages are wrong as well
you can find that out if you set strength to 0 and remove your weapon then the ability info gives you the right damage
you then have to add weapondamage *1,5
+ strength \5 * 1,5 t
to the base damage to get your real ability damage
Re: Ability effects
Not sure I follow you but this why it is 41 in the file
<specline>Path of Corruption</specline>
<name>Enraged Blow</name>
<cooldown>No cooldown</cooldown>
<descriptions>
<desc id="1">A powerful blow that does 41 damage and has significantly increased threat against monsters</desc></descriptions>
<specline>Path of Corruption</specline>
<name>Enraged Blow</name>
<cooldown>No cooldown</cooldown>
<descriptions>
<desc id="1">A powerful blow that does 41 damage and has significantly increased threat against monsters</desc>
Spoiler:
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
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Re: Ability effects
yeah but thats wrong its supposed to be 15 without any modifications from weapon or stats
see here http://web.archive.org/web/200809271217 ... px?id=8315
duno where that line A powerful blow that does 41 damage and has significantly increased threat against monsters comes from but it got the wrong base damage it includes weapon damage and strength bonus
see here http://web.archive.org/web/200809271217 ... px?id=8315
duno where that line A powerful blow that does 41 damage and has significantly increased threat against monsters comes from but it got the wrong base damage it includes weapon damage and strength bonus
Re: Ability effects
I tough, it would be better if other dev know about it, i didn't know at that time you were alredy giving them help, just tough it was a third part helpBozzax wrote:Oh Tesq these are not bugs instead it is a table of WARs abilities broken down into sub effects. I was wondering if anyone know what abilities stacked incorrectly (in the old game) so I could add this stacking abnormalities to the table as well. If I do remember it correctly Slayer had some ability that buffed WS "incorrectly". I was hoping to add this and stuff like WP group cleanse not needing LOS while DoK did.Tesq wrote:report it on bug tracker not here ---->https://github.com/WarEmu/WarBugs/issues?q=is%3Aopen
-- ----------------------------
-- Table structure for ability_effects
-- ----------------------------Spoiler:

anyway
CHOSEN
"Tooth of Tzeentch" is quite bugged, at least i never had the damage increase on my attack and seems even not on my group mates
"Oppression" about this i always see a damage reduction when using this skill but some chosen on KA-KN told around that was buggy, so a check would be appreciate
-about engraged blow, it should be 15 spiritul damage that they were changed to 41 physic damage, somewhere before 1.3.6 patch if not mistake, you could leave it as 15 spiritual damage, cos resistences values in game are those nerfed after 1.3.6
KoBS + BG :
both their knock back have an auto de-active when enemy is immune to be KB, i mean skill cannot be used when enemys are immune, this is just power-up that was done on these 2 classes and never removed, it should be changed as well to match the normal meccanich other kb in game have, cos there are no other cc that have auto de-active
Even kobs and bg knock down works normaly

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