I was wondering if something like https://www.youtube.com/watch?v=qFhdkLOg6WY would actually work. I have no clue about neither modding nor graphical parts of the game, so excuse my modest question. I know that theres this Sildur Ennhanced stuff running around, but im not sure if thats something different at all or not. I thought about posting that in Sildurs thread, but if that actually is something completely different and would be realisable, its better to have its own topic.
Lets hope for some answers tomorrow then , gnite.
DirectX11
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Re: DirectX11
Sildur's stuff is just SweetFX, and he uses ENB too for some reason IDK why.
These things are can be thought of basically photoshop filters that are applied to your the images your graphics card draws on your screen, which is why it is usable in virtually every game. ENB can do way more than SweetFX but only for games that have binaries created for a specific game (which warhammer doesn't have).
I don't know about what you posted, but I am pretty sure the game itself would have to be upgraded to even take advantage of the things in DX11.
These things are can be thought of basically photoshop filters that are applied to your the images your graphics card draws on your screen, which is why it is usable in virtually every game. ENB can do way more than SweetFX but only for games that have binaries created for a specific game (which warhammer doesn't have).
I don't know about what you posted, but I am pretty sure the game itself would have to be upgraded to even take advantage of the things in DX11.
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Re: DirectX11
It's possible to intercept rendering calls made by a game without having to modify the game binary, but what you can achieve with this method is 'limited'. I put it in quotes because SweetFX uses this approach and can do quite a lot, but like Shlomo said it pretty much all falls within the confines of image post-processing, because doing anything more substantial (globally changing the lighting model, for example) is a lot thornier.
If you wanted to re-implement a D3D9 game's rendering via D3D11 calls, it would certainly be possible, but how much you can change the image quality and in what ways is going to be limited by the assets & rendering structure that the game uses already.
If I had an infinite amount of time, this would be something really interesting to look at in the special case of WAR, but there's just a lot that needs doing first
If you wanted to re-implement a D3D9 game's rendering via D3D11 calls, it would certainly be possible, but how much you can change the image quality and in what ways is going to be limited by the assets & rendering structure that the game uses already.
If I had an infinite amount of time, this would be something really interesting to look at in the special case of WAR, but there's just a lot that needs doing first

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Re: DirectX11
Maybe there is this one individual who right now has the endless amount of time and is bored enough to look into itkintari wrote:it would certainly be possible, but how much you can change the image quality and in what ways is going to be limited by the assets & rendering structure that the game uses already.

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