Hi everyone!
Today marks the launch of the brand new T3 Dungeons, which we're remarkably excited for everyone to play. You can read a full list of what to expect here on the patch notes thread.
We also wanted to create a dedicated feedback thread where players can let us know their thoughts once they play through the Dungeons. We'll use this for that purpose - let us know what you thought, and likewise feel free to note any game-breaking bugs if they appear (with new content, there's always at least a few things to fix!)
Also, in case anyone is having trouble entering the Dungeon: please restart your launcher, which should grab some extra files, and then will begin to work after.
That's all for now - have fun, and we hope you enjoy the new Dungeons!
New T3 Dungeon Feedback Thread
- ArcturianPrime
- Posts: 22
Re: New T3 Dungeon Feedback Thread
I haven't managed to get a group together to try. Surprised that people are not trying it out. Both dungeons look incredible and look like EAMythic actually created them. Actually I think they look better than what has been made. This means the tools for new map creation work and they work REALLY well.
Tons of hidden stuff too that I found just in the starter areas before the first boss. I love all the stuff that are on the merchants. I love that they brought back old cloaks that you can't get anymore AND you can finally get bonus exp scrolls from the dungeons instead of fighting people over the 1 hour gobbo/sprite spawns in the starting area (EXTREMELY important if you want to level an alt quickly). Plus potions of acclaim from the instance as well, making it easy to level a new character over a weekend of SCs.
If they can make dungeon maps this good, this means their tools can make new content, even new pvp maps and pairings. Might even be able to build the elf cities. I haven't been this excited for a long time. I don't think people understand how important this is.
Tons of hidden stuff too that I found just in the starter areas before the first boss. I love all the stuff that are on the merchants. I love that they brought back old cloaks that you can't get anymore AND you can finally get bonus exp scrolls from the dungeons instead of fighting people over the 1 hour gobbo/sprite spawns in the starting area (EXTREMELY important if you want to level an alt quickly). Plus potions of acclaim from the instance as well, making it easy to level a new character over a weekend of SCs.
If they can make dungeon maps this good, this means their tools can make new content, even new pvp maps and pairings. Might even be able to build the elf cities. I haven't been this excited for a long time. I don't think people understand how important this is.
Re: New T3 Dungeon Feedback Thread
Both dungeons are amazing in every aspect
A cool git showed secret boss in BRC and we managed to find the cloak items, was fun looking for them
The rewards are cool (handsome destro mascot), gonna farm mentor coins and acclaim pots
Only suggestion I could make is to add lvl 30 purple gear/weapon to attract more low levels
The new quest system is good, It'd be nice to copy it in GB but maybe not BS as people often leave there
Getting one shot is tuff but it wasn't hard to figure strats and portals before boss death is great
Every boss was fun, gonna try hard mod asap and can't wait to check TVL for the first time
Tbh the map design is even better than most vanilla, I definitly agree if you add new pvp maps
Duff!
A cool git showed secret boss in BRC and we managed to find the cloak items, was fun looking for them
The rewards are cool (handsome destro mascot), gonna farm mentor coins and acclaim pots
Only suggestion I could make is to add lvl 30 purple gear/weapon to attract more low levels
The new quest system is good, It'd be nice to copy it in GB but maybe not BS as people often leave there
Getting one shot is tuff but it wasn't hard to figure strats and portals before boss death is great
Every boss was fun, gonna try hard mod asap and can't wait to check TVL for the first time
Tbh the map design is even better than most vanilla, I definitly agree if you add new pvp maps
Duff!
Re: New T3 Dungeon Feedback Thread
Clear boss mechanics.
Unique weapon and set appearances, plus a unique cloak.
The instance is very well-designed and thoughtfully crafted.
The completion time is very reasonable.
I’ll definitely play through it with all my characters, if only to check out the armor and weapon designs.
Congratulations to the developers, and thank you for your time.
Unique weapon and set appearances, plus a unique cloak.
The instance is very well-designed and thoughtfully crafted.
The completion time is very reasonable.
I’ll definitely play through it with all my characters, if only to check out the armor and weapon designs.
Congratulations to the developers, and thank you for your time.
80+ | Chosen | BG | BO | Knight | IB | Choppa | Zealot | DoK | Shaman | AM | RP | WP |
40+ | SM | SL | Engi | Mara |
40+ | SM | SL | Engi | Mara |
- crazyturkmee
- Posts: 36
Re: New T3 Dungeon Feedback Thread
Everything looks perfect, only issue is if you dont have low level mount you have to run. Please solve it somehow.
Thx for all the effort.
Thx for all the effort.
Re: New T3 Dungeon Feedback Thread
Also high level potions wont workcrazyturkmee wrote: Sun Sep 20, 2026 3:33 pm Everything looks perfect, only issue is if you dont have low level mount you have to run. Please solve it somehow.
Thx for all the effort.
Re: New T3 Dungeon Feedback Thread
This dungeon seems like it's designed for lvl 40s. Why would I want to run this (twice!) while leveling when I can get Mayhem in half an hour, devastator instantly, and purple items are only better than greens for 1 or 2 levels? It reminds me of DBP in that it adds rewards that aren't needed, are significantly easier to get elsewhere, and miss the boat by a couple levels (like why would I run DBP at lvl 8-9 when I already have the set I got at lvl 6-7). At least reward the set items from one completion. I saw some poor lvl 29 looking in LFG for this dungeon for several hours and I imagined that they had done it once already and were desperately trying to get their set before they got Ruin gear.Demonito wrote: Sun Sep 20, 2026 12:27 pm Only suggestion I could make is to add lvl 30 purple gear/weapon to attract more low levels
I do think it's good that you added descaling and things for lvl 40s to get from it, so that it serves as a dual purpose dungeon. Even if very few lvl 25-29s run it the lvl 40s can do it for appearances and other rewards.
It seems like the general playerbase isn't much interested. I played for 12+ hours in the last 3 days and saw two groups forming and maybe 2 individuals looking in /lfg. I imagine almost all of the runs were guild runs.
Does anyone know if you can get a guild coin from running this? I'll try to do some Forces of Order runs if so.
Aefa Aefa, Runepriest
-
FairWeather
- Posts: 9
Re: New T3 Dungeon Feedback Thread
I like the dungeon, I ll definitely try do it from time to time during low pop hours.
General feedback:
My suggestions based on the assumption that the people more interested to this dungeon would be players not fully competent are:
General feedback:
- - I don´t think this dungeon needs to have a lockout. Most people will want to get their gear asap at that level and they will opt for the PVE path if it takes them too long.
- For some classes Mayhem will still be the favourite set, so it will reduce the pool of interested players.
- It takes too long to be interesting for mentoring, so not many people will care to boost low level players, unless it gives more than 1 mentor token.
- If the rewards are not boosted, it may end the same way as the stalker set, where there is little incentive to do it.
- I think it would be good to use a reward system like Gunbad, where the bosses allow you to roll a bag with gear or some goodies that can be sold for quick cash at that level (gems, talismans, potions or dyes).
My suggestions based on the assumption that the people more interested to this dungeon would be players not fully competent are:
- - slayer boss, move the pillars closer to each other; one of them is also too close to some mobs that are not related to the fight.
- the fight in the mine can be chaotic, since the boss can go through pillars and the adds spawn everywhere, making it so that grabbing them becomes complicated.
- during the fight with the barge boss, the turrets are difficult to spot if you are in melee (limited field of view), they should have something that makes them more visible , like being bigger than the standard ones.
- for the ranger boss, the pulsing one-shot attack could use a full screen banner so that people can catch it more easily, since it may be covered by the explosions. Moreover, it is not clear what the bear traps do.
Re: New T3 Dungeon Feedback Thread
Maybe t4 mount token?.. As a delayed save of 100g.FairWeather wrote: Sun Sep 20, 2026 11:06 pm - I think it would be good to use a reward system like Gunbad, where the bosses allow you to roll a bag with gear or some goodies that can be sold for quick cash at that level (gems, talismans, potions or dyes).
Or hell, even t4 mount usable at CR30, why not.
Re: New T3 Dungeon Feedback Thread
crazyturkmee wrote: Sun Sep 20, 2026 3:33 pm Everything looks perfect, only issue is if you dont have low level mount you have to run. Please solve it somehow.
Thx for all the effort.
Agree, we're having a look now to see if we can add this functionality in one of our next hotfixes.
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