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Twisting Tower scenario - bad bad BAD
Posted: Fri Sep 04, 2026 9:07 pm
by Ninjagon
Despite the unique graphics design, the game mechanic of this SC makes it the most HATED one.
Can anybody explain to me, why if your realm caps both bottom objectives, but is unable to trigger the top floor, you LOSE your gained victory points?
So there is a punishment for capturing both battle objectives ?
Camping TOP floor should not be the best safe way to play this.
The map has also long routes, corridors and stairs but you cannot use mounts. The slow movement is frustrating.
(yes, I know about portals which leads to the TOP, but still).
I am aware of other similar topics about Twisting Tower here on forum. But on every year or two you will hear this from me again.

The game mechanic of this scenario needs to be changed.
Perhaps start with not loosing points, and some speed buffs ?
Re: Twisting Tower scenario - bad bad BAD
Posted: Sat Sep 05, 2026 2:51 am
by Fey
Another example of scenario barriers making the problem worse.
Re: Twisting Tower scenario - bad bad BAD
Posted: Sun Sep 06, 2026 2:53 am
by Emissary
Twisting Tower was planned to be changed this weekend warfront but did not get pushed in time, the map will be tested as more of a domination map just like Nordenwatch come next patch.
Re: Twisting Tower scenario - bad bad BAD
Posted: Sun Sep 06, 2026 6:45 am
by kleinbuchstabe
Emissary wrote: Sun Sep 06, 2026 2:53 am
Twisting Tower was planned to be changed this weekend warfront but did not get pushed in time, the map will be tested as more of a domination map just like Nordenwatch come next patch.
Another top3 dislike scenario will get some love, good news!
If you will reduce the general number of participants from 18/24 players to a maximum of 12 in every scneario... then the SC-team has a new fanboy

Re: Twisting Tower scenario - bad bad BAD
Posted: Sun Sep 06, 2026 6:46 am
by kleinbuchstabe
Emissary wrote: Sun Sep 06, 2026 2:53 am
Twisting Tower was planned to be changed this weekend warfront but did not get pushed in time, the map will be tested as more of a domination map just like Nordenwatch come next patch.
Another top3 dislike scenario will get some love, good news!
If you will reduce the general number of participants from 18/24 players to a maximum of 12 in every scneario... then the SC-team has a new fanboy

Re: Twisting Tower scenario - bad bad BAD
Posted: Sun Sep 06, 2026 9:06 am
by Morradin
Ya know ... now that devs can make their own scenario maps there is an easy fix for Twisted Mind Tower!
Delete it from rotation.
Seriously. I do not think there is anything that can be done to this map to make it likeable by the player majority.
Re: Twisting Tower scenario - bad bad BAD
Posted: Sun Sep 06, 2026 2:14 pm
by Martok
Emissary wrote: Sun Sep 06, 2026 2:53 amTwisting Tower was planned to be changed this weekend warfront but did not get pushed in time, the map will be tested as more of a domination map just like Nordenwatch come next patch.
Sad to hear, actually. At its core Twisting Tower was one Scenario which required an elevated level of both thought and cooperation on the part of the players involved in order to win. That is dismissing the outliers, of course, but the primary reason I always enjoyed playing Twisting Tower was that unique nature, in that it required effort and presented a challenge. Can't have that, I suppose.
Re: Twisting Tower scenario - bad bad BAD
Posted: Sun Sep 06, 2026 2:19 pm
by Panzer80
I love this SC.
Re: Twisting Tower scenario - bad bad BAD
Posted: Sun Sep 06, 2026 2:31 pm
by Demonito
The map is cool, the only problem is half sc don't know how it works
Always someone to cap the wrong BO. Ninja top is also too easy with few classes (stealth/stagger...)
A full rework like Nordenwatch seems a good solution, thanks !
If you can also fix this please:
There are some invisible walls (many near bottom BO); make people Out of Sight
Also few spots where you can easily get stuck