[PTS] rdps feedback
Posted: Sun Jul 26, 2026 1:46 pm
So here are my results after having tested all rdps classes:
#1 Magus: 1600-1700 dps is doable on the training construct. The new 50% cast reduction tactic is madness together with Bolt of Change. The pet is hitting pretty hard. It has a dps of 350ish alone. Higher if you use the 15% buff for all sources with Withered Soul. I think that both the Swift Flames and the Withered Soul is currently too strong. Swift Flames should be like: 1s reduced cast time but 25% reduced damage. Withered Soul should be 10% not 15% and only for the others, not for the magus. Magus can do its strongest rotation with Withered Soul, Baneful Transmogifrication, Surging Violet Fire and Bolt of Change with almost no downtime. It's clearly overpowered. EDIT: Magus detailed feedback: viewtopic.php?f=15&t=61111
#2 Engi: 1300-1400 dps is doable. It is not as good as the magus but better than the other rdps atm. Their problem is the physical damage. They need weaponskill as secondary stat which the magus doesn't need. Therefore they need additional tactics like Fighing Chance and Thunderer leaving them with only 2 tactic slots for the goodies while Magus has 4 free slots for all the goodies. Their strongest rotation needs Armor-piercing rounds for 25% more penetration but that's on a 60s cooldown while the Magus can do it's strongest rotation with almost no cooldown. Signal Flare is the same as Withered Soul basically and is too strong.
#3 SH: 1000-1300 dps is doable. It got nerfed a bit but is still pretty good. For their strongest burst they need squig frenzy and squig beast - both on a 60s cooldown. Still a very decent class with very good utility and escapes.
#4 SW: 1000-1200 dps. Didn't do that much testing on the SW but both the scout and the skirmish build feeling weaker than before. To catch up to the SH dps with his pet they need Steady Aim which is pretty painful since it drains the AP so freaking fast. For their strongest rotation they need Vengeance - which is on a 30s cooldown. Utility is weaker than the SH one.
#5 Sorc: 800-1000 dps. EDIT: More like 800-1200 with better build. The new Obsessive Focus tactic is pretty good. They gain 10% damage bonus and -10% disrupt from it and the cooldown is reduced to 20s. They can get another -5% disrupt from the Magus Withered Soul. Overall it feels bad compared to the other rdps. Maybe I did something wrong but I barely managed to get to 1000dps while the Magus/Engi/SH/SW can pull that off pretty easily. All while having to fight that stupid high disrupts from players, hurting myself and having bad escapes. EDIT: Sorc detailed feedback: viewtopic.php?f=15&t=61123
# 6 BW: 700-900 dps. Like the sorc they have major issues with the high disrupt rates vs players. They don't have that Obsessive Focus of the Sorc so they can't reduce their disrupt and the Engi Signal Flare gives -5% dodge, not disrupt like the Magus does. Feels the worst of all the rdps classes. They now have 3 things that hurt them while trying to do damage. The mechanic, the Funnel Power and the new Searing Vitality. Another one from the chosen reflection aura. WTF? All for doing less damage than the other rdps classes? Not worth playing at all. It's like constantly shooting yourself in the knees.
Id be happy if you prove me wrong but that are the numbers I was able to get.
#1 Magus: 1600-1700 dps is doable on the training construct. The new 50% cast reduction tactic is madness together with Bolt of Change. The pet is hitting pretty hard. It has a dps of 350ish alone. Higher if you use the 15% buff for all sources with Withered Soul. I think that both the Swift Flames and the Withered Soul is currently too strong. Swift Flames should be like: 1s reduced cast time but 25% reduced damage. Withered Soul should be 10% not 15% and only for the others, not for the magus. Magus can do its strongest rotation with Withered Soul, Baneful Transmogifrication, Surging Violet Fire and Bolt of Change with almost no downtime. It's clearly overpowered. EDIT: Magus detailed feedback: viewtopic.php?f=15&t=61111
#2 Engi: 1300-1400 dps is doable. It is not as good as the magus but better than the other rdps atm. Their problem is the physical damage. They need weaponskill as secondary stat which the magus doesn't need. Therefore they need additional tactics like Fighing Chance and Thunderer leaving them with only 2 tactic slots for the goodies while Magus has 4 free slots for all the goodies. Their strongest rotation needs Armor-piercing rounds for 25% more penetration but that's on a 60s cooldown while the Magus can do it's strongest rotation with almost no cooldown. Signal Flare is the same as Withered Soul basically and is too strong.
#3 SH: 1000-1300 dps is doable. It got nerfed a bit but is still pretty good. For their strongest burst they need squig frenzy and squig beast - both on a 60s cooldown. Still a very decent class with very good utility and escapes.
#4 SW: 1000-1200 dps. Didn't do that much testing on the SW but both the scout and the skirmish build feeling weaker than before. To catch up to the SH dps with his pet they need Steady Aim which is pretty painful since it drains the AP so freaking fast. For their strongest rotation they need Vengeance - which is on a 30s cooldown. Utility is weaker than the SH one.
#5 Sorc: 800-1000 dps. EDIT: More like 800-1200 with better build. The new Obsessive Focus tactic is pretty good. They gain 10% damage bonus and -10% disrupt from it and the cooldown is reduced to 20s. They can get another -5% disrupt from the Magus Withered Soul. Overall it feels bad compared to the other rdps. Maybe I did something wrong but I barely managed to get to 1000dps while the Magus/Engi/SH/SW can pull that off pretty easily. All while having to fight that stupid high disrupts from players, hurting myself and having bad escapes. EDIT: Sorc detailed feedback: viewtopic.php?f=15&t=61123
# 6 BW: 700-900 dps. Like the sorc they have major issues with the high disrupt rates vs players. They don't have that Obsessive Focus of the Sorc so they can't reduce their disrupt and the Engi Signal Flare gives -5% dodge, not disrupt like the Magus does. Feels the worst of all the rdps classes. They now have 3 things that hurt them while trying to do damage. The mechanic, the Funnel Power and the new Searing Vitality. Another one from the chosen reflection aura. WTF? All for doing less damage than the other rdps classes? Not worth playing at all. It's like constantly shooting yourself in the knees.
Id be happy if you prove me wrong but that are the numbers I was able to get.