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BIS PVE

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Anderlin
Posts: 23

BIS PVE

Post#1 » Fri May 01, 2026 10:43 pm

Currently, a lot of BIS jewelry and weapons are acquired through PVE.
Jewelry:
- Bastion Stairs Ring
- Annulus Rings (pve/pvp combo)
- Dark Promise Rings
- GB Diamond
Weapons:
- Hunters Vale
- Blood Lord
Cool Unique Items:
- Band of Temptation
- Band of Unfettered Fury
- Ring of the Eternal Hunt
- Signet of Ever-Spring

Sov/Warlord and triumphant/victorious jewelry is awesome too but we’ll need to wait and see what the stats are like post nerf. Genesis is not great, fort weapons are in a bad spot, and there are not many PvP-related accessories and weapons to offer.
Instead of everything coming from pve, why not throw in some new, and unique pvp-related items? Running off the Unique pve combo sets why not do something like that for pvp.

Example:
Tanks 2-piece jewelry set:
- One piece requires x amount of leading a ram and successfully knocking down a door.
- The other piece requires killing x amount of keep lords while holding aggro for the majority of the fight.

Healer 2-piece set:
- Rez x amount of players in open RvR
- Heal x amount on players outside of your party/warband

These are just examples, but I like the other pve sets from the hidden bosses, it's nice to have a unique reward from a requirement. I think this same notion should be placed in the realm of pvp as well. And having requirements that help your side achieve zone locks/fort locks etc, not just kill x number of players.
This could even be something for unique weapons that are not rr required but doing things in pvp to help your realm.

Anyways, just wanted to get my thoughts out on this matter as it is odd that there is so much BIS connected to pve in a pvp game. In my opinion pve items should be supplemental to pvp but BIS should come from pvp achievements, not pve.

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Kylashandra
Posts: 91

Re: BIS PVE

Post#2 » Sat May 02, 2026 8:51 am

Maybe this would be a valid point if PvP currently required any kind of skill and commitment to collect its rewards.
PvP already has BiS armor sets, easily attainable through brainless gameplay.
I don't mind having good gear dropped through actually meaningful and demanding gameplay loops for those who want to commit to it.

Farrul
Posts: 840

Re: BIS PVE

Post#3 » Tue May 05, 2026 7:15 am

This game's campaign has been unfun for many years now, its stagnation and blobs. Many quit. It feels pointless tbh.

RoR was a way more engaging and fun experience years ago, pvp gear the top required some commitment with the Royal crests and city sieges. Its no wonder people are asking for a server reset, anything to get out the stagnation mode it has become.

What they should have done( and still can do) to save this project from slowly decline is to completely revamp the RvR campagin and make something wich has a true climax and more interesting gear progression similar to how most games have an endgame. Through such a system gear which feels wortwhile to hunt could logically be introduced.

As of now, the PvE part of the game is the only part that has seen some fresh content in years of development. which is saying something unfortunately. Hence having the Top gear there, at least makes sense since PvP requires no skill or commitment at all, just bland mode where everything that used to be distinct has been tunred into homogenization content.

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