Suggestion: Increase Detaunt Cooldown for Better Counterplay

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grello98
Posts: 2

Suggestion: Increase Detaunt Cooldown for Better Counterplay

Post#1 » Wed Apr 01, 2026 1:15 pm

I’d like to suggest adjusting the cooldown of detaunt from 15 seconds to 45/60 seconds.

Right now, detaunt lasts 15 seconds and has a 15-second cooldown, which effectively allows players to maintain near-permanent uptime. This removes a lot of decision-making and makes the ability feel spammy rather than tactical.For example Witch Hunters have 30 sec on a detaunt and 15 sec uptime. My suggestion is more oriented towards classes which are range based.

Detaunt should be a situational defensive tool, not something that can be used constantly without consequence.

Why this change would help:

Encourages better resource and cooldown management
Adds meaningful decision-making (when to use it, not just spam it)
Improves counterplay in solo fights and small-scale PvP
Reduces frustration when facing players who chain detaunt continuously, especially if someone is playing a class who doesnt have a heal debuff againts a healer. his chance to counter him is basically 0%

Suggested change:

Increase cooldown from 15 seconds → 45 or 60 seconds (depends on the DEVS view of the severity) * my personal i would like to go for 60 seconds

This would make detaunt more impactful when used correctly, while preventing constant uptime.Also i would like to notify that:
“In 1v1 scenarios, players can keep detaunt almost permanently active, removing pressure from the opponent.”
“This especially affects small-scale fights where timing and burst windows should matter.”

Thanks for considering! And i hope dev team will dig into this problem deeply with care for everyone.

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