Post#3 » Tue Mar 24, 2026 2:25 pm
I Voted for the top one, in lack of better options.
But please allow me to ellaborate.
I care mostly about "fighting" not really killing. Because a kill can be anything, killboard killcount can be 24vs1 guy. or it can be 300 vs 300 doing M2 Ambush turn-based gameplay. To me, those are kinda boring fights. Its good progression for those that need it sure, but the quality is kinda low.
What keeps me logging in is trying to find rvr gameplay where panning around looking for inc, possitioning your healers away from where the deathball is coming to, having overview of which flank is winning, or doing cooldown management of saving morale advantage as you clean up one fight and know the next fight is rolling in.
its largescale, its unballanced its war. Thats why I perfer rvr to scenarios, scenarios could give me fighting and buttonpressing on demand but it doesnt have the same sense to me. Mostly due to objectives also not mattering much in the scenarios, the same kill-only mindset have festered there for years now. Winning by score, is not important and usuall a "new comer trap" honestly.
At the same time as I am part of the problem, I also dream of being part of the solution. A quick reminder to anyone leading warbands in RvR. if you get the BO buffs its aaaalmost like having a 2x event going on for kill rp gains if you get 3-4 BO stacks. Go to the Manor BO more often in Praag, dont only go to MS! The game atm have very little incentive to De-blob after a realm got outnumbered and you counterblob to not be purely outnumbered. Rememer to go get your BO bufs and try to deescalate the blob so its not just turn-based trench back and forth fights.
As for zonelocks, and the campaign. I just dont feel attached to it after Citysieges got "removed" in value from Sove gear. We can say what we want, but we went from 10 instances in the early morning to barely 1 instance in primetime as the gear incentive got removed. Not enough players cared about the "instanced fighting" because its not fun being trapped in a predetermined outcome instance. But they stuck it out for the bis rewards. We need citysiges to mattering again somehow, to make a ripple effect of careing about fort wins and the campaign progressing!
Right now I dont give a F if Order is up +7 forts or if destro is, it doesnt even land on my radar when the next city siege is because the gameplay in there is no longer fun when majority of the server dont care about it. I dont mind careing about the campaign again, but im not magically got artificially find realmpride in a roleplay guild (again) to care about Empire zones, just because the game took a wrong turn and made the zonelocks kinda boring and pointless.
Fix the campaign and make it meaningful, and ill have a ram in my inventory. Untill then no thanks ill look for manuvers in rvr, not for killboard, but for the fun of it.
[BW]Bombling 94
[SL]Slayling 82 - [Eng]Bombthebuilder 82 - [WP]Orderling 82 - [Kobs]Bling 81 - [WH]Hatlinggun 78
[MSH]Bombing 87
[Chop]Chopling 83 - [Sorc]Notbombling 83 - [DPSZL]Destroling 82 - [BO]Bonkling 81 - [Mara]Goldbag 80 - [DPSSham] Smurfling 75