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post patch Choppa solobitz

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Pahakukka
Posts: 591

post patch Choppa solobitz

Post#1 » Sun Jan 11, 2026 7:45 pm


Click here to watch on YouTube
for those who are into these!

Tried 2h choppa roaming, in solo, we still pretty much have to use wot rules, but the boost to rage from bleed for me is nice.
Biggest impact was the the change to detaunt, We really cant detaunt them openers anymore since it drops rage now. But on bright side, come and get it is awesome skill now, and I think they even dropped cd from heal channel, so we can miss with it more often per fight now.

Im still not fully BiS so with more gear I might be able to swap tactics aroun and make better use of the changes, who knows...
Tinbitz rr8x BO
Daewuur rr8x Magus
Deawuur rr8x engineer
Superbeast rr 8x Choppa
Persearsenaali rr 8x Slayer
Bintitz rr 8x IB
+loads of rr 70 alts

-"renown pinata for small groups"

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salazarn
Posts: 247

Re: post patch Choppa solobitz

Post#2 » Sun Jan 11, 2026 9:50 pm

Solo on order is legit deadarooney after the welf-kings patch.

Double jump on that class killed shadow warrior and AM solo

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Pahakukka
Posts: 591

Re: post patch Choppa solobitz

Post#3 » Sun Jan 11, 2026 10:03 pm

Its not any better on destro side I can tell you :D the recent boost of stealth classes made them to party up and start solo ganking en masse. And there very little counters to either of them.

As engineer I have managed to kite few WE's with extreme luck. well placed spannerswipe/mine/improved flee and punt buys you just enough distance that when they leap you MIGHT be out of range. usually you get snared by FP dagger right after tho and thats it.

on otherside you get jumped by WH' group with BaL hitting for roughly 5k dmg and each of them having 12s 100% parry. Crit debuff helped against the single WH's a bit, but against group its just time to respawn and go different direction... to face another hunting stealther party. This might be the thing that eventually kills the solo niche from game as soon we only have those full regen/toughnes setups with some form of passive dmg mechanic (be it riposte/backslash or whatever) and then the Stealther gank groups.

I do like that there was added dmg and these classes now feel like proper glasscannons, but at the same time the player behavior itself is kinda thats gonna be the downfall of solo content for goot (it never was great)

Im patient man, but even I have to face the reality on this, and just perhaps join the blob as yellow crown among others. following some org WB around and running over everything that even seems to be red
Tinbitz rr8x BO
Daewuur rr8x Magus
Deawuur rr8x engineer
Superbeast rr 8x Choppa
Persearsenaali rr 8x Slayer
Bintitz rr 8x IB
+loads of rr 70 alts

-"renown pinata for small groups"

dirnsterer
Posts: 216

Re: post patch Choppa solobitz

Post#4 » Sun Jan 11, 2026 10:43 pm

salazarn wrote: Sun Jan 11, 2026 9:50 pm Solo on order is legit deadarooney after the welf-kings patch.

Double jump on that class killed shadow warrior and AM solo
Crocodile tears for AM or any healer dps to be honest. Why not try out Sha.. "Boo WL can jump around, pull and waah". Too bad strafe running away and killing people with reapplying dots is not that easy anymore.

Also on topic, cool vid.

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TrainInVain
Posts: 165

Re: post patch Choppa solobitz

Post#5 » Mon Jan 12, 2026 4:56 am

Spicy troll mushroom, defensive build, and potions. Full regen soon.

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