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[Chosen] 2H build for warbands

Discuss Chosen, Magus, Marauder, and Zealot.
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Jrp25f
Posts: 1

[Chosen] 2H build for warbands

Post#1 » Tue May 06, 2025 6:57 am

Can anyone link a good 2H and SnB Chosen build for a fresh chosen player looking to do both Warbands and SC? Thanks soo much in advance.

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Elzog
Posts: 23

Re: [Chosen] 2H build for warbands

Post#2 » Sun Jun 08, 2025 3:58 pm

Here's a snb build (discord based).
RoR.builders - Chosen - renown
You don't have a knockdown but you have ways to basically become unkillable (with my stuff, i get to 97% disrupt and with m2 you have 100% block).
Tzeentch's reflection silences casters of spells you disrupt, gives the whole party a 1k+ shield and is very good for survivability (+25% disrupt too ofc).
You can swap Flawless Armor for Rugged if you have enough -crit% and some other tactics are very good too. The 15% heals is nice for survivability as well and the tainted wound one is great for smaller encounters (along with the -25% heal aura, it will make life very hard for healers).
Siphoned energy is a must since it gives you more escapability or even catchup speed while holding the line (and almost guaranteed with tzeentch's reflection) along with a little heal.
Quake is nice to use either on: pursuers that want you dead OR once you're through the frontline, you use it on healers so they can't heal (staggers them). Don't use it randomly because it gives immunities though.
The power from the gods tactic allows you to hold the line continuously through fights, you can also hold the line while fleeing without using an ap pot.
Overall, this build has great survivability.

Here's one for 2H i'm currently testing (discord too).
RoR.builders - Chosen - renown
It is less efficient than the snb one since you don't have hold the line but with the right stuff (and renown, you still get to 55+ disrupt and i think daemonclaw and rending blade aren't that great tbh. Also, it's better to have points in discord since it will make your ravage hit much harder.
The hardest part is catching up to casters/ranged. Sadly, tzeentch reflection doesn't help with ranged and you don't have hold the line so it's harder to get to them... some weapons like Fortress have a speedrun proc though so it can help too (either that or effects like Hand of Malal).

Other benefits from going through the discord tree = much more resists on your resist aura (378 at 15 points), stronger Ravage and dots.

I'll let others mention the usual builds.
Anyway, for warbands, you'll want to avoid going 2H. You're too squishy without block and hold the line while your job is to keep the dps alive (and/or healers when in trouble). You won't have much utility since you'll do less damage than regular dps and won't keep the dps alive as long since you'll die faster.
So, for warbands, bring a shield. Even in a 2H more dps oriented build, with a shield you have block + hold the line.

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