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[RP] Master Rune of Stability

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Alubert
Posts: 512

[RP] Master Rune of Stability

Post#1 » Thu Apr 24, 2025 7:15 pm

I consider the RP/Zeal changes to be very successful. I have fun playing RP/Zeal.
I only have a comment on the RP MRoS.
All others are balanced AP - AP, 10% crit - aoe cleanse but Zeal absorb > snare break.
You have to use it only after someone already gets a slowdown.
Snare break should work in tics like aoe cleanse rune or more often 3/5 sec tics so that it is comparable to Zeal absorb ritual.
MRoS works as the only one only once and not for 10 sec skipping tough component.
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 60+ / Alubercik BO 50+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 70+ / Alubert KTB 80+ / Mnich WP 60+ / Kregi SL 60+ / Uposledzonyjez IB 40+

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Nameless
Posts: 1417

Re: [RP] Master Rune of Stability

Post#2 » Thu Apr 24, 2025 7:45 pm

imo this is some realm balance thing
zealot absorb match wp prayer absorb while the slow cleanse is somehow counter to dok slow cov. As i see it they tried to achieve general realm balance instead mirroring stuff from one mirror class to other. Not a bad way to balance things in my opinion
Mostly harmless

K8P & Norn - guild Orz

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BluIzLucky
Posts: 790

Re: [RP] Master Rune of Stability

Post#3 » Thu Apr 24, 2025 10:01 pm

What??

MRoF = RoI
MRoS = RoL
MRoA = RoS

And let's be honest MRoA (direct heal that procs) is waaay better than RoS (just absorb).
Probably around 50% better.

But maybe you like crit more than snare cleanse.
SM - Arhalien +80 | AM - Shaheena +80
ZL - Wildera +70 | BG - Blackcrow +70

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nailinthehead
Posts: 90

Re: [RP] Master Rune of Stability

Post#4 » Fri Apr 25, 2025 5:45 am

But maybe you like crit more than snare cleanse.
IMHO it's not only about what we like more. Current meta for order and destro classes seems to be getting more and more polarized: destro get damaging utilities, order get defensive ones. Maybe in general terms it brings balance, but it also makes the game boring as the classes lack variety. In this case, the disparity boosts destro dmg and (in theory) allows order to run away faster, sustaining current meta of destro melee trains chasing ranged order.

10% crit of course is > than snare cleanse. You have to drop the rune close to the place where the snared players are, while they are already moving and snared. Snares are applied during either a chase or a retreat, what makes this rune basically useless in such a dynamic situation. Crit you can drop in your backlines where casters and range are sitting during the fight and enjoy the RR from kills.

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leftayparxoun
Posts: 325

Re: [RP] Master Rune of Stability

Post#5 » Fri Apr 25, 2025 8:05 am

Don't forget the +240 Toughness buff the Master Rune also provides (at max mastery points)
Onlymelee, Onlyhealing and more Onlys - Entropy and Chaos - Destro WB Gearing Guide


"All men make mistakes, but a good man yields when he knows his course is wrong, and repairs the evil. The only crime is pride."
The Antigone of Sophocles

Alubert
Posts: 512

Re: [RP] Master Rune of Stability

Post#6 » Fri Apr 25, 2025 12:04 pm

The point is that using this particular rune is easy to waste. RP must have information that someone has a slowdown. If it has that information it casts a rune that will only work on that one person in many cases.
If the effect worked in tics every so often it would be completely different.

Alternatively, there is another solution to fix this rune.
After using the rune (the effect will cover everyone in range of the rune) the rune will break the effect of the slowdown OR THE OBJECT WILL RECEIVE IMMUNITY AT THE FIRST EFFECT OF THE SLOW DOWN.
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 60+ / Alubercik BO 50+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 70+ / Alubert KTB 80+ / Mnich WP 60+ / Kregi SL 60+ / Uposledzonyjez IB 40+

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