Keeping track of Dark Protector buff
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Keeping track of Dark Protector buff
I'm trying to find a convenient way to keep track of Dark Protector buff. If I use BuffHead to show it over ally, then the icon stays visible even if I put the effect on someone else, until I click again on this ally, which ends up being confusing. Is there another way ?
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Re: Keeping track of Dark Protector buff
Get skill id from buffhead cache, and then make a icon of protector in enemy, should work
Noximilien - AM, Severi - SM, Ravandin - SW, Celebor - WL, Ernwald - WH, Demandred - BG, Mesana - Sork, Beliar - DoK.
Re: Keeping track of Dark Protector buff
You can track it with enemy, for your group/wb.
You can also track it with daocbuff and have it show below or above buffhead
You can also track it with daocbuff and have it show below or above buffhead
Schett - Member of Red Guard
Current Guilds: TUP / Deep and Dry - Order ----- The Unlikely Plan - Destruction
Current Guilds: TUP / Deep and Dry - Order ----- The Unlikely Plan - Destruction
Re: Keeping track of Dark Protector buff
Thanks for the answers.
With Enemy, I managed to put it on Unit Frames, for some reason however while in scenarios it would not display it on non-party members, or to be more accurate, it would display the indicator I made but for half a second and would then remove it. It worked perfectly fine on party members.
Under "only on", I set it to 'All', and then checked 'except me' ; I also tried to set it to "except for", 'me'. I assume it should display it on everyone inside scenario, but I don't know why, it seems to bug out like this
With Enemy, I managed to put it on Unit Frames, for some reason however while in scenarios it would not display it on non-party members, or to be more accurate, it would display the indicator I made but for half a second and would then remove it. It worked perfectly fine on party members.
Under "only on", I set it to 'All', and then checked 'except me' ; I also tried to set it to "except for", 'me'. I assume it should display it on everyone inside scenario, but I don't know why, it seems to bug out like this
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