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Removed guards

Posted: Wed Jan 29, 2025 10:25 pm
by Automation
So, i noticed today multiple scenario's have had there guards removed.
Idk if you live in a different sorth of reality?
You do realise you removed the counter play to spawn camping?
I understand, it is alpha and you have 0 clue wtf youre doing or even how to run a game even tho you think you know how game developing works.
But please... are you suprised the game is in such a bad spot?
Fck me... i told my self to keep my mouth and just watch everything unfold but wtf are you doing?
You think this is some smart change?

Re: Removed guards

Posted: Thu Jan 30, 2025 4:57 am
by Nameless
The thought process is that by removing the guards and adding barriers they will make ppl group up and become better and overall make it better for premades to face more equal opposition.

In reality ppl stop playing this game mode, stop queu for barrier maps, and premades get less kills since enemy stay at wc idle after first wipe and you end up with less fights and less opportunities for comeback.

Working as intended

Re: Removed guards

Posted: Fri Jan 31, 2025 1:53 am
by Rubius
Automation wrote: Wed Jan 29, 2025 10:25 pm So, i noticed today multiple scenario's have had there guards removed.
Idk if you live in a different sorth of reality?
You do realise you removed the counter play to spawn camping?
No guards should have been recently removed from any scenarios. (Last change should be ~6 months ago with Serpent's Passage getting barriers.) Could you let me know which SCs had guards recently adjusted? I'll look into it and do some digging.

Re: Removed guards

Posted: Fri Jan 31, 2025 2:39 am
by Fey
He probably means they've been moved. Most guards are too far back to do anything.

Re: Removed guards

Posted: Fri Jan 31, 2025 3:01 am
by Rubius
Fey wrote: Fri Jan 31, 2025 2:39 am He probably means they've been moved. Most guards are too far back to do anything.
Oh, even moved is fine. There should have been no changes to guards of any sort recently, beyond fixing them so they attack properly. (And I think one got added into Phoenix Gate.)

Re: Removed guards

Posted: Fri Jan 31, 2025 3:26 am
by Fey
Even if they attack properly, they're too far away to do so. They might as well not exist.

Re: Removed guards

Posted: Fri Jan 31, 2025 3:27 am
by Fey
There are exceptions of course. Reikland Factory has guards that occasionally will get a terminate off.

Re: Removed guards

Posted: Sat Feb 01, 2025 6:26 am
by Nameless
Twisted tower guards are gone and that was made recently unannounced so yea.
No guards means, no safe spot, which means less comeback mechanics and overall less fights. Some individuals think that this help premades but in reality it doesnt scenario mode is most unbalanced nowadays and need urgent attention

Re: Removed guards

Posted: Sat Feb 01, 2025 12:25 pm
by illumius
AsCE wrote: Sat Feb 01, 2025 3:34 am
Automation wrote: Wed Jan 29, 2025 10:25 pm So, i noticed today multiple scenario's have had there guards removed.
Idk if you live in a different sorth of reality?
You do realise you removed the counter play to spawn camping?
I understand, it is alpha and you have 0 clue wtf youre doing or even how to run a game even tho you think you know how game developing works.
But please... are you suprised the game is in such a bad spot?
Fck me... i told my self to keep my mouth and just watch everything unfold but wtf are you doing?
You think this is some smart change?
Lmao, quit you little bitch wtf are you doing on here whining and complaining like this?

Game is in a bad spot? The server has 1100+ player peaks.

Grow up and learn how to communicate your thoughts without sounding like a spoiled kid harassing their housekeeper.
Any private WOW server have more.

Re: Removed guards

Posted: Sat Feb 01, 2025 1:02 pm
by Bozzax
Yep SCs is a done game mode