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Removed guards

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Automation
Posts: 87

Removed guards

Post#1 » Wed Jan 29, 2025 10:25 pm

So, i noticed today multiple scenario's have had there guards removed.
Idk if you live in a different sorth of reality?
You do realise you removed the counter play to spawn camping?
I understand, it is alpha and you have 0 clue wtf youre doing or even how to run a game even tho you think you know how game developing works.
But please... are you suprised the game is in such a bad spot?
Fck me... i told my self to keep my mouth and just watch everything unfold but wtf are you doing?
You think this is some smart change?

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Nameless
Posts: 1393

Re: Removed guards

Post#2 » Thu Jan 30, 2025 4:57 am

The thought process is that by removing the guards and adding barriers they will make ppl group up and become better and overall make it better for premades to face more equal opposition.

In reality ppl stop playing this game mode, stop queu for barrier maps, and premades get less kills since enemy stay at wc idle after first wipe and you end up with less fights and less opportunities for comeback.

Working as intended
Mostly harmless

K8P & Norn - guild Orz

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Rubius
Developer
Posts: 416

Re: Removed guards

Post#3 » Fri Jan 31, 2025 1:53 am

Automation wrote: Wed Jan 29, 2025 10:25 pm So, i noticed today multiple scenario's have had there guards removed.
Idk if you live in a different sorth of reality?
You do realise you removed the counter play to spawn camping?
No guards should have been recently removed from any scenarios. (Last change should be ~6 months ago with Serpent's Passage getting barriers.) Could you let me know which SCs had guards recently adjusted? I'll look into it and do some digging.

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Fey
Posts: 924

Re: Removed guards

Post#4 » Fri Jan 31, 2025 2:39 am

He probably means they've been moved. Most guards are too far back to do anything.
Fley - Zealot Domoarigobbo - Shaman
Squid - Squig Squit - B.O.
Black Toof Clan

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Rubius
Developer
Posts: 416

Re: Removed guards

Post#5 » Fri Jan 31, 2025 3:01 am

Fey wrote: Fri Jan 31, 2025 2:39 am He probably means they've been moved. Most guards are too far back to do anything.
Oh, even moved is fine. There should have been no changes to guards of any sort recently, beyond fixing them so they attack properly. (And I think one got added into Phoenix Gate.)

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Fey
Posts: 924

Re: Removed guards

Post#6 » Fri Jan 31, 2025 3:26 am

Even if they attack properly, they're too far away to do so. They might as well not exist.
Fley - Zealot Domoarigobbo - Shaman
Squid - Squig Squit - B.O.
Black Toof Clan

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Fey
Posts: 924

Re: Removed guards

Post#7 » Fri Jan 31, 2025 3:27 am

There are exceptions of course. Reikland Factory has guards that occasionally will get a terminate off.
Fley - Zealot Domoarigobbo - Shaman
Squid - Squig Squit - B.O.
Black Toof Clan

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Nameless
Posts: 1393

Re: Removed guards

Post#8 » Sat Feb 01, 2025 6:26 am

Twisted tower guards are gone and that was made recently unannounced so yea.
No guards means, no safe spot, which means less comeback mechanics and overall less fights. Some individuals think that this help premades but in reality it doesnt scenario mode is most unbalanced nowadays and need urgent attention
Mostly harmless

K8P & Norn - guild Orz

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illumius
Posts: 35

Re: Removed guards

Post#9 » Sat Feb 01, 2025 12:25 pm

AsCE wrote: Sat Feb 01, 2025 3:34 am
Automation wrote: Wed Jan 29, 2025 10:25 pm So, i noticed today multiple scenario's have had there guards removed.
Idk if you live in a different sorth of reality?
You do realise you removed the counter play to spawn camping?
I understand, it is alpha and you have 0 clue wtf youre doing or even how to run a game even tho you think you know how game developing works.
But please... are you suprised the game is in such a bad spot?
Fck me... i told my self to keep my mouth and just watch everything unfold but wtf are you doing?
You think this is some smart change?
Lmao, quit you little bitch wtf are you doing on here whining and complaining like this?

Game is in a bad spot? The server has 1100+ player peaks.

Grow up and learn how to communicate your thoughts without sounding like a spoiled kid harassing their housekeeper.
Any private WOW server have more.
AM, BW, SL, SM, WL, Engi, RP, WP, Kotbs - all 80+ and BIS.
BO and WE for easy game on mid tier sc.

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Bozzax
Posts: 2624

Re: Removed guards

Post#10 » Sat Feb 01, 2025 1:02 pm

Yep SCs is a done game mode
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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