There are BIG and unusual lags in LotD recently (when big battles occur). Some recent game patches causes that probably, because previous versions (like 2 months before) all fights were OK.
If I have to bet, it is something with those crowd damage debuffs, but I don't know for sure.
Pls fix that, if you can. It's almost unplayable.
LOTD - unusual lag spikes
LOTD - unusual lag spikes
Ninjamag - The Sorcerer. RETRIBUTION / DEVASTATION guild.
Order: Velmires WP, Carnow Knight, Ninjagon BW, Ninjab WL
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Order: Velmires WP, Carnow Knight, Ninjagon BW, Ninjab WL
Destro: Ninjamar mara, Khaininja DoK, Ninjaguard chosen, Ninjamag sorc
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Re: LOTD - unusual lag spikes
The appearance of lags coincided with the introduction of a new system of parry, evasion and disrapt. As I understand it, now more server power is spent on calculating hits. Now we remember about the 24th cap...
That is, an easy way to improve server performance and bring tactics and dynamics back into the game.
1) Reduce the aoe cap to 12.
2) Remove all changes with weapon skills and dexterity, reducing the bonus from weapon skills.
3) Remove the system for calculating the impossible chance to take protection. And roll back the balance patches that tried to fix the situation.
That is, an easy way to improve server performance and bring tactics and dynamics back into the game.
1) Reduce the aoe cap to 12.
2) Remove all changes with weapon skills and dexterity, reducing the bonus from weapon skills.
3) Remove the system for calculating the impossible chance to take protection. And roll back the balance patches that tried to fix the situation.
AM, BW, SL, SM, WL, Engi, RP, WP, Kotbs - all 80+ and BIS.
BO and WE for easy game on mid tier sc.
BO and WE for easy game on mid tier sc.
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