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Magic damage kings after ini patch

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salazarn
Posts: 210

Magic damage kings after ini patch

Post#1 » Fri Aug 23, 2024 10:11 am

Being a magic damage user is a straight benefit in ror when compared to physical because you don't need to stack weaponskill to do essentially the same or greater damage.

Magic damage users essentially get free damage as far as i can see for no draw back. Not much of a surprise the best roamers are am sham magus chosen swordmaster welf.

Now with the new patch weaponskill stacking loses you like 20% parry to boot making physical damage dealers even weaker because they need to stack weaponskill to do damage.

Who benefits? People that never needed to stack weaponskill in the first place and can stack pure straight initiatve like welf, chosen, shaman and the classes that were already incredibly strong.

Are you enjoying the magical dominance era?

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what63
Posts: 187

Re: Magic damage kings after ini patch

Post#2 » Fri Aug 23, 2024 10:20 am

Chosen is a monstrosity, I'll grant you that, whomever gave them access to an actual strength tactic that also fills as toughness tactic on top of their auras, combined with spirit damage tactic, really didn't do a great job of using his brain.

Outside of that, and in general outside of tanks, physical damage classes have already had a lot of added armor bypass tools. That is, in addition, to many of them not only having a mainstat tactic, but having a second mainstat tactic that also grants WS. Contrast that to certain of the other classes you mention, that lack even the one stat tactic. Granted, capping mainstat has never truly been a necessity on tanks and DPS healers as such, but seeing as most try to, you can see how they are at a deficit contrary to your logic. Things are a bit less nuanced at the very top end of gearing of course, but on average, many of the classes are at a disadvantage for most of their journey despite the point you are attempting to make.

Farrul
Posts: 632

Re: Magic damage kings after ini patch

Post#3 » Fri Aug 23, 2024 10:49 am

The problem is the amount of pure damage magic classes gets through for no investments at all. It is not balanced compared to physical damage carrers.

Physical damage carrers may approach same numbers but need to invest into Weapon skill, have an armor debuff, one need 700 WS for just 50% penetration, whilst magic always have at least 60% penetration for free. No investments required.

1)Resistance is underpowered as a mitigation stat, a bis toon has 480-500 resistance. Single resistance debuff of 350-370% and that bis resistance ends up at about 10% mitigation, that means 90% of the magic damage is not being mitigated by resistance. Terrible.

Either these resistance debuffs need to be nerfed by at least 50% or the resistance stat need to be improved.

Then we have the whole issue with Disrupt being useless and casters hitting near 100% of the time when there is not hold the llne present.

As for Chosens as mentioned above , well chosens whilst magic at least have a weaker resistance debuff effect, and must go through parry which unlike disrupt, can be stacked into the 50-60% range and offer real avoidance.

The real problem and the magic imbalance is casters, especially those with easy access to powerful resistance debuffs.

Sulorie
Posts: 7461

Re: Magic damage kings after ini patch

Post#4 » Fri Aug 23, 2024 11:39 am

Farrul wrote: Fri Aug 23, 2024 10:49 am The problem is the amount of pure damage magic classes gets through for no investments at all. It is not balanced compared to physical damage carrers.

Physical damage carrers may approach same numbers but need to invest into Weapon skill, have an armor debuff, one need 700 WS for just 50% penetration, whilst magic always have at least 60% penetration for free. No investments required.

1)Resistance is underpowered as a mitigation stat, a bis toon has 480-500 resistance. Single resistance debuff of 350-370% and that bis resistance ends up at about 10% mitigation, that means 90% of the magic damage is not being mitigated by resistance. Terrible.

Either these resistance debuffs need to be nerfed by at least 50% or the resistance stat need to be improved.

Then we have the whole issue with Disrupt being useless and casters hitting near 100% of the time when there is not hold the llne present.

As for Chosens as mentioned above , well chosens whilst magic at least have a weaker resistance debuff effect, and must go through parry which unlike disrupt, can be stacked into the 50-60% range and offer real avoidance.

The real problem and the magic imbalance is casters, especially those with easy access to powerful resistance debuffs.
Buff your resists and you sit at around 700-750 magic resists. That's 40-45% mitigation. One debuff cuts it in half, therefore around 20% mitigation left.


Now take a light armor DD as target, debuff 1000-1500 armor and add at least 25% mitigation on top, while most phys DD even have 50-70% penetration.
Dying is no option.

what63
Posts: 187

Re: Magic damage kings after ini patch

Post#5 » Fri Aug 23, 2024 12:06 pm

Farrul wrote: Fri Aug 23, 2024 10:49 am The problem is the amount of pure damage magic classes gets through for no investments at all. It is not balanced compared to physical damage carrers.

Physical damage carrers may approach same numbers but need to invest into Weapon skill, have an armor debuff, one need 700 WS for just 50% penetration, whilst magic always have at least 60% penetration for free. No investments required.

1)Resistance is underpowered as a mitigation stat, a bis toon has 480-500 resistance. Single resistance debuff of 350-370% and that bis resistance ends up at about 10% mitigation, that means 90% of the magic damage is not being mitigated by resistance. Terrible.

Either these resistance debuffs need to be nerfed by at least 50% or the resistance stat need to be improved.

Then we have the whole issue with Disrupt being useless and casters hitting near 100% of the time when there is not hold the llne present.

As for Chosens as mentioned above , well chosens whilst magic at least have a weaker resistance debuff effect, and must go through parry which unlike disrupt, can be stacked into the 50-60% range and offer real avoidance.

The real problem and the magic imbalance is casters, especially those with easy access to powerful resistance debuffs.
Dude, trying to make a point using a scenario where you assume one party to use none of the tools available, while the other uses all of them, is pure and utter bullshit, sorry.

Disrupt also isn't nearly as useless as dodge, yet no one complains?

Farrul
Posts: 632

Re: Magic damage kings after ini patch

Post#6 » Fri Aug 23, 2024 3:02 pm

Sulorie wrote: Fri Aug 23, 2024 11:39 amBuff your resists and you sit at around 700-750 magic resists. That's 40-45% mitigation. One debuff cuts it in half, therefore around 20% mitigation left.


Now take a light armor DD as target, debuff 1000-1500 armor and add at least 25% mitigation on top, while most phys DD even have 50-70% penetration.
50-70% phys penetration is a huge start investment, 700 WS is required for 50%.

Magic does not have to invest anything for theirs, hence the whole imblance. Now add disrupt being defunct in practice outside of hold the line and a few other abilities and this explains why the whole server is infested with Shamans dps, Magic dps is super efficient.

If the server changes name to Harry Potter, would make sense.
Last edited by Farrul on Fri Aug 23, 2024 3:08 pm, edited 1 time in total.

Farrul
Posts: 632

Re: Magic damage kings after ini patch

Post#7 » Fri Aug 23, 2024 3:06 pm

what63 wrote: Fri Aug 23, 2024 12:06 pmDude, trying to make a point using a scenario where you assume one party to use none of the tools available, while the other uses all of them, is pure and utter bullshit, sorry.

Disrupt also isn't nearly as useless as dodge, yet no one complains?
These are simple numbers and facts within the game, no idea what scenario you are referring to.


Dodge = Disrupt, all the ranged carrers need a nerf to their hit rate, casters and archers alike, although archers at least have to build WS like phys melee, they don't have on a platter itemization privilege of magic carrers.

Sulorie
Posts: 7461

Re: Magic damage kings after ini patch

Post#8 » Fri Aug 23, 2024 3:30 pm

Farrul wrote: Fri Aug 23, 2024 3:06 pm simple numbers and facts within the game, no idea what scenario you are referring to.


Dodge = Disrupt, all the ranged carrers need a nerf to their hit rate, casters and archers alike, although archers at least have to build WS like phys melee, they don't have on a platter itemization privilege of magic carrers.
The melees who need to stack WS have extra stat tactics, so investing into WS is no problem without ignoring other stats.
Dying is no option.

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what63
Posts: 187

Re: Magic damage kings after ini patch

Post#9 » Fri Aug 23, 2024 3:39 pm

Farrul wrote: Fri Aug 23, 2024 3:06 pm
what63 wrote: Fri Aug 23, 2024 12:06 pmDude, trying to make a point using a scenario where you assume one party to use none of the tools available, while the other uses all of them, is pure and utter bullshit, sorry.

Disrupt also isn't nearly as useless as dodge, yet no one complains?
These are simple numbers and facts within the game, no idea what scenario you are referring to.


Dodge = Disrupt, all the ranged carrers need a nerf to their hit rate, casters and archers alike, although archers at least have to build WS like phys melee, they don't have on a platter itemization privilege of magic carrers.
Yeah, with the exception that you are claiming magic damage as supperior on the basis of the receiving party having base resist minus a debuff. This is not how things work out when lodging a complaint of this form. You compare the base, plus any buffs, and from there you can start thinking about what the end result looks like when applying appropriate opposite tools. And in this case, coming by a resist buff is laughably easy. There are also resist tactics. Resist talismans. If you were to factor these in and crunch some actual numbers, and do the same with some actual numbers for armor, you would perhaps end up with a more sensible argument to bring to the table, but more likely, end up as a less ignorant individual.

Disrupt most certainly does not operate under the same weight as dodge on the whole. The amount of available dodge (and parry, and block) debuffs is far, far greater than the amount of disrupt debuffs. They are also mostly of greater strength, duration, up time and effective spread, along with being situated on far less niche classes/have less opportunity cost in acquisition. Not to mention there are classes that actually stack the opposing avoidance, unlike dodge. How anyone could try to pass them off as equals with a straight face is beyond me.

And also, any increase in global ranged avoidance would necessitate reducing the amount of the buffed potential, meaning HTL nerf at the very least. Disregarding HTL in its entirety would never be a valid option, even if someone were to humor the notion that a baseline discussion should disregard its existence. Which is, of course, somewhat of a daft proposition to begin with.

Faction69
Posts: 108

Re: Magic damage kings after ini patch

Post#10 » Fri Aug 23, 2024 3:57 pm

Farrul wrote: Fri Aug 23, 2024 10:49 am The problem is the amount of pure damage magic classes gets through for no investments at all. It is not balanced compared to physical damage carrers.

Physical damage carrers may approach same numbers but need to invest into Weapon skill, have an armor debuff, one need 700 WS for just 50% penetration, whilst magic always have at least 60% penetration for free. No investments required.

1)Resistance is underpowered as a mitigation stat, a bis toon has 480-500 resistance. Single resistance debuff of 350-370% and that bis resistance ends up at about 10% mitigation, that means 90% of the magic damage is not being mitigated by resistance. Terrible.

Either these resistance debuffs need to be nerfed by at least 50% or the resistance stat need to be improved.

Then we have the whole issue with Disrupt being useless and casters hitting near 100% of the time when there is not hold the llne present.

As for Chosens as mentioned above , well chosens whilst magic at least have a weaker resistance debuff effect, and must go through parry which unlike disrupt, can be stacked into the 50-60% range and offer real avoidance.

The real problem and the magic imbalance is casters, especially those with easy access to powerful resistance debuffs.
Physical damage also gets autoattack which by itself is easily a 25%+ dmg buff. This is often forgotten.

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