Over the years I and others have made several suggestions towards Battleobjectives seeing some improvements in attempts to help spread out the action. But one argument I never found a solution for, and maybe the reason there was never any changes to BOs, would be the question of
Well if you are out roaming in the lake or in a scenario, why would you bother about objectives(?) You most likely play for fun and for the killing at that point. Realmpride is mostly a thing of the past, and the campaign is in a weird state and feels disconnected from cities, and without purpose outside of personal crest gainst and bagrolls."Why would a Best In slot RR80 bother?"
So if we call a spade a spade, would a solo BIS roamer bother about going to an objective outside of the reason to look for other players to fight there. Not very likely. Same for a scenario 6man, its more rewarding and fun to just kill the enemy at the spawn instead of going to run a flag, bomb, capture a flag etc. when you dont need the gear or progression. Or the warband full of guildies who have planned their night and have 3 hours of playtime and organized their evening schedules made a strong composition organized builds, group and setup. Are they gonna bother going to that far away BO thay rarely sees any action on the heatmap and low chance of action(?) The answer in most cases is a big "Nope!"
So the only chance to push the BIS players towards objectives, is by luring in the progressing players as brutal as it sounds. In scenarios this works with the flags and objectives, but surrender vote often puts a stop to that effort of trying to "pve" the win home. It's simply easier to just go-next and roll the dize again to get a premade on your side to carry.
For oRvR its likely someone will run boxes and cap the flags, but a few ganks and outnumbered hits will quickly eat up supply of victums. Then what?
When guilds have planned events either in 6man or warband scale, rarely do you wanna be the ones breaking away from where the killing and farming is happening near the Warcamp or the shortest distance between the warcamps. Thats more likely the action will be there, why should you break away and cap the flag and hope the fight will come to you. If 3 warbands each side are clashing at MS in praag, why would anyone go capture Graveyard BO and miss out on the action.
So Im honestly wondering, would any incentive ever help this issue. For the realmpriders and the progression population, yes. But the dictating strong 6mans and warbands, probably not.
Are there any hopes for objectives to split the action out, or do we need to be the change we want to see as a community
