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Mara/WL Pull

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Panel
Posts: 158

Mara/WL Pull

Post#1 » Mon Jun 10, 2024 11:08 am

So i just got the pull on my new project Mara - noticed it was a 2 sec cast so i went to career builder and checked WL pull. Surprise surprise WL is instant. What is the justification for this?. If Mara pull had some secondary effect like being undefendable or applying a snare on landing then that might justify the 2 second cast. However there are no secondary effects so i can only conclude that the difference in cast times is to ensure order has an advantage. Thoughts?

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Tyrodan
Posts: 114

Re: Mara/WL Pull

Post#2 » Mon Jun 10, 2024 11:32 am

Mara pull is vastly superior to wl for the following reasons:

(1)
In order to pull wl needs to play with pet and it needs to be alive, which is already problematic as any good group in smallscale targets the pet in order to cripple wl. In large scale it dies in milliseconds anyway.

(2)
In order to pull the pet needs to connect with the target which means wl usually has to sacrifice a tactic slot for speed training (otherwise wl is just as slow as his target and never reaches it)

(3)
In order to pull speed training needs to work and not bug out (which it often doesn't) and the pets pathfinding mustn't go bonkers (which it often does, resulting in a vanishing lion)

Playing on my wl I'd trade the lion pull for the one from mara at any moment and I venture to say most other wls would do too without a second thought

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Rubius
Developer
Posts: 442

Re: Mara/WL Pull

Post#3 » Mon Jun 10, 2024 12:02 pm

Tyrodan pretty much nailed most of my personal thoughts on this one. :P

I've got WL at 83 and Mara at 50-ish, but could instantly tell the Mara Pull was probably more useful in majority of situations. WL fetch can be good in very small-scale though.

Only downside to Mara pull is the ability to taunt the cast to interrupt it, but you literally just push the pull button again after this (it doesn't go on cooldown) and profit.

Keep sieges are another good example -- only one of these pulls is ever truly realistic to use in these large scale fights, and it's not the one that requires a pet.

So it's pretty situational; the smaller the fight the more Fetch has advantage, but does require a tactic slot still, and the bigger the fight the more Mara's Pull just absolutely dominates by comparison.

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Rydiak
Game Master
Posts: 996

Re: Mara/WL Pull

Post#4 » Mon Jun 10, 2024 1:00 pm

I dream of a day when White Lion's pull operates by sending out an untargetable lion (e.g. an animation effect, not an actual npc entity) towards the enemy, originating from the White Lion player, without the actual use of the lion pet itself. Maybe it will be more reliable in comparison to Mara pull then.
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Akalukz
Posts: 1843

Re: Mara/WL Pull

Post#5 » Mon Jun 10, 2024 2:09 pm

WL pull is worse than mara, no doubt. I have both 80+. WL still has the upper hand on almost everything but KD and Pull. Source - check killboard.
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Ashoris
Posts: 406

Re: Mara/WL Pull

Post#6 » Mon Jun 10, 2024 3:18 pm

sometimes the Forum is just wild :)
and you all took this complaint even serious.
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Wdova
Posts: 723

Re: Mara/WL Pull

Post#7 » Mon Jun 10, 2024 4:31 pm

Panel wrote: Mon Jun 10, 2024 11:08 am So i just got the pull on my new project Mara - noticed it was a 2 sec cast so i went to career builder and checked WL pull. Surprise surprise WL is instant. What is the justification for this?. If Mara pull had some secondary effect like being undefendable or applying a snare on landing then that might justify the 2 second cast. However there are no secondary effects so i can only conclude that the difference in cast times is to ensure order has an advantage. Thoughts?
I hope this is not meant seriuosly. White lion pull is tied to his bugged pet. You can see this pet running towards You from miles away. You can knockback/knockdown pet, root it, outrurn it.

Mara pull is 2s cast, doesnt required 3rd person/pet, if You are no tank with taunt or rdps with 100% disrubt/dodge M1 there is nothing You can do about it unles You can cover behind solid war. You have about 1s for it tho.
"Quickness is the essence of the war."

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Wdova
Posts: 723

Re: Mara/WL Pull

Post#8 » Mon Jun 10, 2024 4:42 pm

Akalukz wrote: Mon Jun 10, 2024 2:09 pm WL pull is worse than mara, no doubt. I have both 80+. WL still has the upper hand on almost everything but KD and Pull. Source - check killboard.
Can You please elaborate in what aspects current WL has upper hand against Marauder? I have also both(Mara rr82, WL rr72) so I want to know...
"Quickness is the essence of the war."

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Akalukz
Posts: 1843

Re: Mara/WL Pull

Post#9 » Mon Jun 10, 2024 7:30 pm

Wdova wrote: Mon Jun 10, 2024 4:42 pm
Akalukz wrote: Mon Jun 10, 2024 2:09 pm WL pull is worse than mara, no doubt. I have both 80+. WL still has the upper hand on almost everything but KD and Pull. Source - check killboard.
Can You please elaborate in what aspects current WL has upper hand against Marauder? I have also both(Mara rr82, WL rr72) so I want to know...
In general, the lack of stance dancing is a bonus, the AoE is better in terms of sheer damage output, due in large part to having a 2hand weapon and a 360 AoE channel. The class synergizes better with other classes and rarely has needed skills unavailable to them in ORVR Loner Spec. The Fort weapon in ORvR Loner Spec is better. Again these are my opinions, I main a Mara, really enjoy the class and the stance dancing. When they put the KD as monstro only, it hurt the classes CC/mobility, although it is still strong, just not as strong. Again I am basing this on my own personal experience, your mileage may differ, if you are playing a pet spec, then I would assume it is different, I find the pet to be too much of a hindrance and believe loner spec is much more viable in the current RvR setting.

Additionally, I think mara is better in small group/solo play, but that could be because I suck at playing with a pet, although I do miss the days of the OP guardian leone frenzy pets :)
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nat3s
Posts: 474

Re: Mara/WL Pull

Post#10 » Mon Jun 10, 2024 8:34 pm

Personally find WL pull to be vastly superior as a solo roamer. No cast time so you can spam other abilities whilst pet handles the pull (2s unable to fight for a mara is huge in a 1v1), cannot be interrupted and not as easy to outrange when in pursuit. It's also a genuine interrupt to channels where mara pull isn't.

Can see why Mara pull might be seen as better by zergers at a WB level where pets can die, but for me WL pull is still a mile ahead due to solo/small scale.
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