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Bilerot Burrow & Sigmar's Crypts Feedback Megathread

Share your ideas and feedback to help improve the game.
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This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
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Hazmy
Former Staff
Posts: 369

Bilerot Burrow & Sigmar's Crypts Feedback Megathread

Post#1 » Fri May 31, 2024 10:26 am

Bilerot Burrow & Sigmar's Crypts Feedback Megathread
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Bilerot Burrow & Sigmar's Crypts

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Our City Dungeons, Bilerot Burrow and Sigmar's Crypts have been reintroduced to Return of Reckoning again with Patch 30/05/2024, featuring even more in-depth reworks than our previous Bastion Stair update.

The previous paired Dungeons, Tunnels and Bloodwrought Enclave, have been split off and are being reserved for a re-launch in the far future, likely with a new armor set tied to them. Now, you'll only need to run a single dungeon instead of moving into two or three different instances.

In these two instances, you'll find completely restored bosses and mechanics, as well as brand new ones developed by the Return of Reckoning Team, aimed at enhancing the PvE experience of the project.

Fine-tuning
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Player Feedback

Both Bilerot Burrow and Sigmar's Crypts have gone through several changes and now even have brand new bosses and mechanics, so we are looking for all player feedback that can help us fine-tune the dungeon.

Both dungeons have gone through thorough testing before their live server release, but if anything slipped through, we'd love to know about it.


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Important! This thread is for Dungeon Feedback about mechanics, monsters, bosses and their abilities in order to help us fine-tune them and set the intended difficulty.
The thread is not to ask for removing PvE, Dungeon Lockouts or to remove Dungeon Mechanics - please respect it!

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