I understand that being a premade group makes us better organised but we still can't do much against 12 level 20 order with only 2 level 20's ourselves
Group queue balance
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- RyanMakara
- Posts: 1563
Group queue balance
It seems that using group queue is now putting at risk of having to face 12 Order with only ONE premade party... Even when the SC queue says it'll be a 12v12 match, only one half of Destruction manages to get in. Also, no other players are able to join since the queue as assumed as full, although the second party is nowhere to be found.
I understand that being a premade group makes us better organised but we still can't do much against 12 level 20 order with only 2 level 20's ourselves
I understand that being a premade group makes us better organised but we still can't do much against 12 level 20 order with only 2 level 20's ourselves

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Re: Group queue balance
Sincerely, thanks for the report. Useful information like this is what I need.
I've seen in the logs, since I added more debug info, that players who either have a scenario pending or are in a scenario already are still receiving pops, and they never actually seem to be removed from the queue, so their presence wrecks future scenarios as they always have priority, but can never join. I'm working on verifying that this is the case.
Right now there's a 6-man on Destro (Pippo, Eretyra, Vald, Sygma, Kaeltar and Morathi) which is bugged, and is causing a 6-man hole in every scenario. Unfortunately for them, I think the flaw in the code means that they can't fix their group even if they want to.
I've seen in the logs, since I added more debug info, that players who either have a scenario pending or are in a scenario already are still receiving pops, and they never actually seem to be removed from the queue, so their presence wrecks future scenarios as they always have priority, but can never join. I'm working on verifying that this is the case.
Right now there's a 6-man on Destro (Pippo, Eretyra, Vald, Sygma, Kaeltar and Morathi) which is bugged, and is causing a 6-man hole in every scenario. Unfortunately for them, I think the flaw in the code means that they can't fix their group even if they want to.
Re: Group queue balance
when this happening, try to recheck in advice if a 6man group queued but didnt join. unfortunatly mythic didnt think about this or something lol
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)
- Smooshie (Destro)
Re: Group queue balance
observation:
sc acutally IS filling up. but i takes quite long.
sc acutally IS filling up. but i takes quite long.
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)
- Smooshie (Destro)
- RyanMakara
- Posts: 1563
Re: Group queue balance
It takes quite long because whenever 12 people are queued it causes 6 people to never truly join... because the SC queue thinks there's a ghost group 6 man joining each time. Once the game realises this isn't the case (after 2 minutes of every queue pop expiring), solo queue'd people might join in.Tiggo wrote:observation:
sc acutally IS filling up. but i takes quite long.

Re: Group queue balance
the SC management seems broken at the moment - had 4 sc's back to back where order have started as a group long before destro and then destro joins in 1's and 2's, so destro ends up camped at spawn
Steelclaw - nub Chosen Twangafing - annoying squig fing Daemonica - disk babe
Re: Group queue balance
As aforementioned, a Destruction group is currently bugged. This is causing major delays in Destruction players being able to join the scenario.
Re: Group queue balance
Wait what?....So only 20's versus other 20's? Then what? only players with Woe or Rune gear? Doesn't that seem a little selfish to you? To want only 20's to participate in the scenarios you are in? Sounds like the elites only want to share the good loot with other elites. All my characters are level 20 and I still want to play with other levels. Their levels don't make them bad players.RyanMakara wrote:It seems that using group queue is now putting at risk of having to face 12 Order with only ONE premade party... Even when the SC queue says it'll be a 12v12 match, only one half of Destruction manages to get in. Also, no other players are able to join since the queue as assumed as full, although the second party is nowhere to be found.
I understand that being a premade group makes us better organised but we still can't do much against 12 level 20 order with only 2 level 20's ourselves
I definitely agree that balancing is needed in the scenarios, but I think it has more to do with how many class types can be in one scenarios ( aka 5 healers, 4 BW's, and 3 tanks on a team is extremely wrong ) versus a level cap. After all, that is why bolster is in place. Premades are cool as long as they help the other 6 people who are in the same scenario with them and don't just help themselves.
THUMP - "MEDIOCRE!!" ...Who's laughing now?


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