I think the stat changes helped.
Posted: Tue Jan 30, 2024 8:42 pm
for reference. I like to mainly play t1. I find 16+ and especially 40s to be an unplayable expereince.
Since the ability patch I found all characters extremely different to play, especially TANKS.
TANKS seemed so weak, which I mostly play. I had my doubts whether tanks would ever seem tanky again.
since the patch that reworked stats
- Strength: 1% parry strikethrough & 0.5% block strikethrough
- Intelligence: 1% disrupt strikethrough & 0.5% block strikethrough
- Ballistic skill: 1% dodge strikethrough & 0.5% block strikethrough
- Willpower: 3% disrupt
- Weapon Skill: 3% parry
- Initiative: 3% dodge & 3% reduced chance to be critically hit
- Toughness: 0.5% block
- Block rating: 3% block
Im not sure how 1/3% changes, even on a t1 char would add so much value. TANKS feel much more as they did before the patch rework.
The game istelf feels familar on a level Im used to, which is good. If anything Id even suggest a slight increase on survivability and decrease in overall dmg for all classes.
This would include all dps stats, such as str,int,balistic, ect.
And a overall increase to tgh,wil,init, ect.
Something like .5 reduction on dps and +.5 on defensive stats.
The damage to survivability ratio still seems off. I am doing way too much damage, even as a tank in T1. I can only imagine how skewed it might be later on, this would apply to ALL classes and their overall damage/suvivability also.
I will push through to 16+ and maybe 40. I am aware the skill cap reduction on stats was also removed, that might make things different. Overall the game seems more playable and back to a better state.
Since the ability patch I found all characters extremely different to play, especially TANKS.
TANKS seemed so weak, which I mostly play. I had my doubts whether tanks would ever seem tanky again.
since the patch that reworked stats
- Strength: 1% parry strikethrough & 0.5% block strikethrough
- Intelligence: 1% disrupt strikethrough & 0.5% block strikethrough
- Ballistic skill: 1% dodge strikethrough & 0.5% block strikethrough
- Willpower: 3% disrupt
- Weapon Skill: 3% parry
- Initiative: 3% dodge & 3% reduced chance to be critically hit
- Toughness: 0.5% block
- Block rating: 3% block
Im not sure how 1/3% changes, even on a t1 char would add so much value. TANKS feel much more as they did before the patch rework.
The game istelf feels familar on a level Im used to, which is good. If anything Id even suggest a slight increase on survivability and decrease in overall dmg for all classes.
This would include all dps stats, such as str,int,balistic, ect.
And a overall increase to tgh,wil,init, ect.
Something like .5 reduction on dps and +.5 on defensive stats.
The damage to survivability ratio still seems off. I am doing way too much damage, even as a tank in T1. I can only imagine how skewed it might be later on, this would apply to ALL classes and their overall damage/suvivability also.
I will push through to 16+ and maybe 40. I am aware the skill cap reduction on stats was also removed, that might make things different. Overall the game seems more playable and back to a better state.