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I think the stat changes helped.

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kklikk
Posts: 14

I think the stat changes helped.

Post#1 » Tue Jan 30, 2024 8:42 pm

for reference. I like to mainly play t1. I find 16+ and especially 40s to be an unplayable expereince.

Since the ability patch I found all characters extremely different to play, especially TANKS.
TANKS seemed so weak, which I mostly play. I had my doubts whether tanks would ever seem tanky again.


since the patch that reworked stats
- Strength: 1% parry strikethrough & 0.5% block strikethrough
- Intelligence: 1% disrupt strikethrough & 0.5% block strikethrough
- Ballistic skill: 1% dodge strikethrough & 0.5% block strikethrough
- Willpower: 3% disrupt
- Weapon Skill: 3% parry
- Initiative: 3% dodge & 3% reduced chance to be critically hit
- Toughness: 0.5% block
- Block rating: 3% block

Im not sure how 1/3% changes, even on a t1 char would add so much value. TANKS feel much more as they did before the patch rework.
The game istelf feels familar on a level Im used to, which is good. If anything Id even suggest a slight increase on survivability and decrease in overall dmg for all classes.

This would include all dps stats, such as str,int,balistic, ect.
And a overall increase to tgh,wil,init, ect.

Something like .5 reduction on dps and +.5 on defensive stats.

The damage to survivability ratio still seems off. I am doing way too much damage, even as a tank in T1. I can only imagine how skewed it might be later on, this would apply to ALL classes and their overall damage/suvivability also.
I will push through to 16+ and maybe 40. I am aware the skill cap reduction on stats was also removed, that might make things different. Overall the game seems more playable and back to a better state.

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Ixlevomaxlxl
Posts: 31

Re: I think the stat changes helped.

Post#2 » Mon Feb 05, 2024 6:29 pm

o/

That's great that you found your gameplay. To comment on some of the things you said; mostly on the change request.

Each tier, tier one, tier two-three, or tier four, have their own "end-game" and the hills, ups and downs, that face different challenges in each one. Requesting the stats you stated, shouldn't happen due to other stats in the higher tiers that require additional damage such as regen or bubble procs.

What don't you like about the high tiers? The amount of burst from coordinated group play?

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