SW can be a monster when you know how to fully use his stances, and are prepared to play assault spec ; otherwise you'll die to anything since you cant kite or survive as good as a SH.
Playing ranged (scout) only will make you a sitting duck with no mobility.
But properly played assault+ranged SW can wreck most opponent at range and in melee.
Otherwise you can try the kiting SW build, wich rely on both ranged stances and slotting speed tactic, but it will only work against tanks and melee.
To my taste, and I dont speak generally but after trying most of other Order classes, I find assault SW to be the most fun ranged class to play, because you get good mobility (not as good as other but decent), and many tools to outlast or take the upper hand in most situations, including warband play for wich you can just switch to another tactic set and be AoE build to mass debuff enemies for your realm.
The class is also pretty much self-sufficent, you dont really rely on tank and can solo well enough. The only real downside is to not be able to self-heal outside of potions, and low HP pool overall.
But you will kill most WEs jumping on you if you know how to deal with them (need good gear tho and good knowledge of the class).
You wont find yourself a deadweight or a liability to your group, since you can backdash and still keep pressure on target, not to mention the shadowstep to gap close or quickly support backlines if needed.
You cannot do all of that with other ranged classes, wich come all with strenghts and weaknesses, but to me they dont achieve the good balance of the assault/skirm or assault/scout SW.
Other distance classes (BW/Sorc, Engi/Magus) are either very static or very support-dependant (need tank and/or healer to perform well enough), and dont have the frontload damage of SW, while getting stronger over time (BW/Sorc mechanics and turrets/daemons wich bring bonuses).
SH if pretty much same as SW, without Ranged AoE capabilities, but with greater mobility and survivability. Class is lacking ST burst in melee mode and some bonuses in armor mode (AA damage, inability to use ranged), and are more focused on melee AoE, but they are good too.
Be aware that in couple of months from now, there will be a big balance patch wich will greatly affect ranged classes, on first glance in a negative way, especially for SH/SW and Engi/Magus, but time will tell...
Play at your own risk but play for enjoyment first !
