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MSH AoE punt way overtuned

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Bosli
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MSH AoE punt way overtuned

Post#1 » Mon Jun 12, 2023 5:50 pm

Melee Squig can pounce without cd, and gets an aoe punt literally as often as he can armor up again, with the insane distance and arc of a blackguard? Yes, it literally is the best punt as AoE with just 5s cooldown. Also, I'm not sure if it is even defendable apart from immunity.

To do anything like that on order, you need to use sm M1 pounce (60s cd) to do the worst punt in the game. If used correctly, that skill is on M4 levels of enemy disruption. Can we not nerf this to a regular healer AoE knockback?

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inoeth
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Re: MSH AoE punt way overtuned

Post#2 » Mon Jun 12, 2023 5:56 pm

sure and lets also remove rampage and pull/pounce from WL

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Bosli
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Re: MSH AoE punt way overtuned

Post#3 » Mon Jun 12, 2023 6:08 pm

Mate, I suggested to change a 5s cd AoE punt from the very best one (bg) to a regular aoe punt (healers, which still have MUCH MUCH longer cooldowns). Give actual feedback or **** off, I'm not arguing with little kids.

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PROsiak
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Re: MSH AoE punt way overtuned

Post#4 » Mon Jun 12, 2023 6:12 pm

inoeth wrote: Mon Jun 12, 2023 5:56 pm sure and lets also remove rampage and pull/pounce from WL
Didn't even have to guess the first answer under this post gonna be about rampage. Time to grab some popcorn.

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Phantasm
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Re: MSH AoE punt way overtuned

Post#5 » Mon Jun 12, 2023 6:30 pm

Thats why you have immunities to other pulls, roots and knockbacks right? After Kaboom mSH is defendless for next 5s, usually out of guard range. Easy to kill.

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Bosli
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Re: MSH AoE punt way overtuned

Post#6 » Mon Jun 12, 2023 6:33 pm

Phantasm wrote: Mon Jun 12, 2023 6:30 pm Thats why you have immunities to other pulls, roots and knockbacks right? After Kaboom mSH is defendless for next 5s, usually out of guard range. Easy to kill.
Well no it's not, because as I said, the MSH knockback arc is that of the Blackguard, so unless they use it REALLY bad, most enemies will be off to neverland for 5++ seconds depending on terrain.

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wonshot
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Re: MSH AoE punt way overtuned

Post#7 » Mon Jun 12, 2023 8:46 pm

Yeah it could probably be on a 30sec cooldown.
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jbrutal
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Re: MSH AoE punt way overtuned

Post#8 » Mon Jun 12, 2023 9:08 pm

change engineer -strafing run to work the same EZfix :)

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Xergon
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Re: MSH AoE punt way overtuned

Post#9 » Mon Jun 12, 2023 10:26 pm

Bosli wrote: Mon Jun 12, 2023 5:50 pm Melee Squig can pounce without cd, and gets an aoe punt literally as often as he can armor up again, with the insane distance and arc of a blackguard? Yes, it literally is the best punt as AoE with just 5s cooldown. Also, I'm not sure if it is even defendable apart from immunity.

To do anything like that on order, you need to use sm M1 pounce (60s cd) to do the worst punt in the game. If used correctly, that skill is on M4 levels of enemy disruption. Can we not nerf this to a regular healer AoE knockback?
Its not actually the exact same punt. MSH punt has noticeable less power in the ability itself than the BG punt.
Here is video of comparison of both punts aswell as it shows that MSH punt can be defended fully.

Click here to watch on YouTube

Also how both abilities are represented in the code:
Spoiler:
Image
That being said, i do agree that this form of AoE punt together with Pounce should be somewhat limited most likely by increased CD (30s-60s).
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Bosli
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Re: MSH AoE punt way overtuned

Post#10 » Tue Jun 13, 2023 4:07 am

Xergon wrote: Mon Jun 12, 2023 10:26 pm Its not actually the exact same punt. MSH punt has noticeable less power in the ability itself than the BG punt.
Here is video of comparison of both punts aswell as it shows that MSH punt can be defended fully.
Can you do the same test on a long stretch of downhill? I'm not sure how the Gravity Multiplier is calculated into the arc, but it's different and when I fly off of a hill it always feels like MSH loses a lot less velocity, thus making you fly even further than BG punt.

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