As I run the Engineer Event I had to hear several time the complaint that we broke the game or server and cause the massiv Lag. Either by our Engineers, or by our turrets.
And I want to say that I know that this can't be true.
Yesterday when we fought three times with 20 Engineers vs 40-50 Destros at Kinschels and in front of Mandreds Keep we got no lag.
By Fighting in Mandred we got some lag but it was not as massive as later on.
Later when we were together with the other Order Players vs all the other Destros south of Morr, then the big lag startet.
And we had the same amount of turrets as the three fights prior to it.
I know that when the big lag started all you can hear was our turrets still shooting, but as I said earlier, we used them three times also in a lot of player environment and they did nothing to cause that amount of server lag.
Server Lag - It's not the Turrets - Confirmed by dev
Server Lag - It's not the Turrets - Confirmed by dev
Last edited by Glorian on Thu Jul 30, 2015 11:23 am, edited 1 time in total.

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Re: Server Lag - It's not the Engineer or his Turret
Are people really starting to blame turrets for server lag?
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Re: Server Lag - It's not the Engineer or his Turret
Yes, when a swathe of destro die to the mass fire from 3 parties of Engineers, /say chat is swamped with:
"Turrets causing lag as usual"
"lame ass f@ggots"
"OMFG, get a life rpers"
or words to that effect etc...
"Turrets causing lag as usual"
"lame ass f@ggots"
"OMFG, get a life rpers"
or words to that effect etc...
Re: Server Lag - It's not the Engineer or his Turret

Glorious.
(I'd be fully prepared to say that the "turrets cause lag" theory is rubbish.)
Re: Server Lag - It's not the Engineer or his Turret
We should start spamming landmines every 15 secs as well
Halhammer - Gundoom - Vewywong et al. of DoE
Re: Server Lag - It's not the Engineer or his Turret
Settled. Thanks Aza, as usualAzarael wrote:![]()
Glorious.
(I'd be fully prepared to say that the "turrets cause lag" theory is rubbish.)


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Re: Server Lag - It's not the Engineer or his Turret
Thanks for clearing that up.Azarael wrote:![]()
Glorious.
(I'd be fully prepared to say that the "turrets cause lag" theory is rubbish.)
Doesn't felt good to be the red haired in town when the Witch Hunter shows up.


Captain Lesti Ardisson - 3rd Bitterstone Thunderers.
Full Gallery of Dwarf Weapons and where to find them.
Howto - Reduce Lag, Crashes, Disconects.
Re: Server Lag - It's not the Turrets - Confirmed by dev
Now wait a minute here Az,
Surely 20 turrets need to identify and process 20 targets, home on new ones... and this is server side calculation. So maybe 20 turrets don't cause more lag than 20 players, but 20 engi + 20 turrets count as 40 players for the server... and we know Mr.Server has a limit on how many of us he likes to see at one time...
Edit... Note that I am not saying I don't want to see 20 turrets in the game, the /advice is too precious when that happens?
Also, through the magic of Tzeentch, flamers don't cause that problem, and SW must be involved in the lag too...
Surely 20 turrets need to identify and process 20 targets, home on new ones... and this is server side calculation. So maybe 20 turrets don't cause more lag than 20 players, but 20 engi + 20 turrets count as 40 players for the server... and we know Mr.Server has a limit on how many of us he likes to see at one time...
Edit... Note that I am not saying I don't want to see 20 turrets in the game, the /advice is too precious when that happens?
Also, through the magic of Tzeentch, flamers don't cause that problem, and SW must be involved in the lag too...
Last edited by skutrug on Thu Jul 30, 2015 12:08 pm, edited 1 time in total.
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Re: Server Lag - It's not the Turrets - Confirmed by dev
The code is no different to that used by mobs.
Re: Server Lag - It's not the Turrets - Confirmed by dev
just fix this lag plizzz imposyble to play in big rvr
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