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Server Lag - It's not the Turrets - Confirmed by dev

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Glorian
Posts: 5007

Server Lag - It's not the Turrets - Confirmed by dev

Post#1 » Thu Jul 30, 2015 10:03 am

As I run the Engineer Event I had to hear several time the complaint that we broke the game or server and cause the massiv Lag. Either by our Engineers, or by our turrets.

And I want to say that I know that this can't be true.

Yesterday when we fought three times with 20 Engineers vs 40-50 Destros at Kinschels and in front of Mandreds Keep we got no lag.
By Fighting in Mandred we got some lag but it was not as massive as later on.

Later when we were together with the other Order Players vs all the other Destros south of Morr, then the big lag startet.
And we had the same amount of turrets as the three fights prior to it.

I know that when the big lag started all you can hear was our turrets still shooting, but as I said earlier, we used them three times also in a lot of player environment and they did nothing to cause that amount of server lag.
Last edited by Glorian on Thu Jul 30, 2015 11:23 am, edited 1 time in total.

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Azarael
Posts: 5332

Re: Server Lag - It's not the Engineer or his Turret

Post#2 » Thu Jul 30, 2015 10:09 am

Are people really starting to blame turrets for server lag?

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Vilhelmina
Posts: 304
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Re: Server Lag - It's not the Engineer or his Turret

Post#3 » Thu Jul 30, 2015 10:27 am

Yes, when a swathe of destro die to the mass fire from 3 parties of Engineers, /say chat is swamped with:

"Turrets causing lag as usual"
"lame ass f@ggots"
"OMFG, get a life rpers"
or words to that effect etc...

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Azarael
Posts: 5332

Re: Server Lag - It's not the Engineer or his Turret

Post#4 » Thu Jul 30, 2015 10:29 am

:lol:

Glorious.

(I'd be fully prepared to say that the "turrets cause lag" theory is rubbish.)

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Halhammer
Posts: 300

Re: Server Lag - It's not the Engineer or his Turret

Post#5 » Thu Jul 30, 2015 10:39 am

We should start spamming landmines every 15 secs as well
Halhammer - Gundoom - Vewywong et al. of DoE

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Kragg
Posts: 1788

Re: Server Lag - It's not the Engineer or his Turret

Post#6 » Thu Jul 30, 2015 10:41 am

Azarael wrote::lol:

Glorious.

(I'd be fully prepared to say that the "turrets cause lag" theory is rubbish.)
Settled. Thanks Aza, as usual :mrgreen:
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Glorian
Posts: 5007

Re: Server Lag - It's not the Engineer or his Turret

Post#7 » Thu Jul 30, 2015 11:25 am

Azarael wrote::lol:
Glorious.
(I'd be fully prepared to say that the "turrets cause lag" theory is rubbish.)
Thanks for clearing that up.
Doesn't felt good to be the red haired in town when the Witch Hunter shows up. ;)

skutrug
Posts: 131

Re: Server Lag - It's not the Turrets - Confirmed by dev

Post#8 » Thu Jul 30, 2015 12:03 pm

Now wait a minute here Az,
Surely 20 turrets need to identify and process 20 targets, home on new ones... and this is server side calculation. So maybe 20 turrets don't cause more lag than 20 players, but 20 engi + 20 turrets count as 40 players for the server... and we know Mr.Server has a limit on how many of us he likes to see at one time...

Edit... Note that I am not saying I don't want to see 20 turrets in the game, the /advice is too precious when that happens?
Also, through the magic of Tzeentch, flamers don't cause that problem, and SW must be involved in the lag too...
Last edited by skutrug on Thu Jul 30, 2015 12:08 pm, edited 1 time in total.
“You go to WAR with the Pugs you have, not the Premades you might want or wish you had”

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Azarael
Posts: 5332

Re: Server Lag - It's not the Turrets - Confirmed by dev

Post#9 » Thu Jul 30, 2015 12:07 pm

The code is no different to that used by mobs.

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Khorba
Posts: 176

Re: Server Lag - It's not the Turrets - Confirmed by dev

Post#10 » Thu Jul 30, 2015 12:19 pm

just fix this lag plizzz imposyble to play in big rvr

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