Re: The game was more fun 2 years ago
Posted: Tue Jul 26, 2022 10:39 pm
I started playing 2 years ago
The War Private Server
https://returnofreckoning.com/forum/
im not talking about win im talking about fun, sul please read!!!!!Sulorie wrote: ↑Tue Jul 26, 2022 10:22 pmMay you think less about "egofarmers" and more about how you can enhance your chances to win sc?penagos22 wrote: ↑Tue Jul 26, 2022 5:17 pm
another one who doesn't read, if you play as a pug you don't play because you don't leave your WC and if you do one you don't play either because you don't let them leave their WC, is it so difficult to understand?
I mean it is so difficult to understand that the egofarmers premades are killing the sc, they are systematically organizing to farm pugs to rank on the killboard without even worrying about doing the sc objectives, and if you make a premade you don't let them leave their warcamp because their classes only serve to farm disorganized people, I don't know about you but I enjoy the game more when the fight is close and I don't mind losing as long as I have fun, but honestly every time I go to "play" I only find frustration
One side doesn't lose because the enemy got a premade.
They lose because they make mistakes.
Win egofarmers is easy when you play a premade (or even with a 2-3 players premade)... if u push to the sorcs, they will run away cowardly and hide in the respawn. The problem is not win, the problem is the games against egofamer are not funny.Sulorie wrote: ↑Tue Jul 26, 2022 10:22 pmMay you think less about "egofarmers" and more about how you can enhance your chances to win sc?penagos22 wrote: ↑Tue Jul 26, 2022 5:17 pm
another one who doesn't read, if you play as a pug you don't play because you don't leave your WC and if you do one you don't play either because you don't let them leave their WC, is it so difficult to understand?
I mean it is so difficult to understand that the egofarmers premades are killing the sc, they are systematically organizing to farm pugs to rank on the killboard without even worrying about doing the sc objectives, and if you make a premade you don't let them leave their warcamp because their classes only serve to farm disorganized people, I don't know about you but I enjoy the game more when the fight is close and I don't mind losing as long as I have fun, but honestly every time I go to "play" I only find frustration
One side doesn't lose because the enemy got a premade.
They lose because they make mistakes.
So this is about some sorcs, who make many kills and instead of dying, if enemy is pushing they manage to kite to safety and this frustrates those, who usually get farmed by them?!
Yep, true, cristal ice truth, pure and innocent like snowflake!rejndjer wrote: ↑Wed Jul 27, 2022 10:11 am i think we should make another post about building a party with /guild, /alliance, /5, that will solve everything.
as someone here already said. sometimes you have 15-30 minutes of time, you wanna play few scs. you don't have time to look for premade, and why would somebody be in premade with you, if you're leaving after a game or two?
can't wait for winter to come, then you'll see that this isn't just a regular summer player drop.
*Puts on tinfoil hat* Is this a member of the dev team on a sock account?sharpblader wrote: ↑Wed Jul 27, 2022 2:26 amCompletely disagree. Before:Spoiler:
RvR: Irrespective of objective, RvR has always been about zerging. Sure the immersion breaks because it doesn't trigger city anymore, but it's more inclusive for players now.
SC: Players could not get their main set playing SC hence even if they wanted to play it they were highly demotivated because they could only progress for the weapons which were not even BiS for most classes.
PvE: Forcing players to farm PvE for a BiS item in PvP used to work to promote liquidity in all game modes. But with the number of runs that were needed, it just demotivated them.
City: Again, forcing players to do content for end game items is not fun. Especially when cities were popping at odd hours as one side dominated in number. Many players don't feel the game mode is fun enough. Today, even when a city is going on, you can see Warbands on both sides in the RvR lakes.
Ranked: No fault of the devs. The community killed it because of it's toxicity.
NB and new GCD: No player gets an unfair mechanical advantage now irrespective of their ping or skill.