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Marauders debilitate

Posted: Sat Jul 25, 2015 12:00 pm
by maevros
I did a forum search and did find a previous topic on this subject so here goes.

When I am chasing a order toon I cannot snare unless I stop then swing. Of course by then the target is "out of range".
Really any skill I could normally use while moving (Rend) it not following through unless the target stops running.

I ran a marauder in the old game and yes I caught my prey this way. It just doesn't work now unless another toon can stop or slow with a range attack. Debilitate is suppose to work in 5ft. I'm way closer than 5ft when I make the attempt.

Anyway thought I say something before I break my keyboard after another order toon gets away.

Re: Marauders debilitate

Posted: Sat Jul 25, 2015 12:31 pm
by Jaycub
It's only a 5 sec snare on a 10 sec cd anyways, also the problem lies in player latency and netcode, nothing you can do about it.

I'd suggest just getting a tank friend to accompany you at all times so they can keep up their 100% uptime snares and other forms of cc. It's too easy to run away from MDPS in t2 even if you could snare.

Re: Marauders debilitate

Posted: Sat Jul 25, 2015 3:15 pm
by Telen
You think you are closer than 5ft. On his screen youre more like 30.

Re: Marauders debilitate

Posted: Sat Jul 25, 2015 3:21 pm
by Coryphaus
you think this is bad? try using it against classes faster than you already like am's

**** gotta play some benny hill music while i try to snare them

Re: Marauders debilitate

Posted: Sat Jul 25, 2015 3:32 pm
by Telen
Coryphaus wrote:you think this is bad? try using it against classes faster than you already like am's

**** gotta play some benny hill music while i try to snare them
They arent faster they can just apdrain and flee and keep healing/dpsing

Re: Marauders debilitate

Posted: Sat Jul 25, 2015 3:50 pm
by Toldavf
melee is a little gimp atm for hitting anything trying to run away. i feel this pain :/

Re: Marauders debilitate

Posted: Sat Jul 25, 2015 3:56 pm
by Morf
Telen wrote: They arent faster they can just apdrain and flee and keep healing/dpsing
You can expect to receive speedhacking accusations if you do this, so at your own risk.

Re: Marauders debilitate

Posted: Sat Jul 25, 2015 4:06 pm
by Telen
Morf wrote: You can expect to receive speedhacking accusations if you do this, so at your own risk.
I do and have