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Marauders debilitate

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maevros
Posts: 9

Marauders debilitate

Post#1 » Sat Jul 25, 2015 12:00 pm

I did a forum search and did find a previous topic on this subject so here goes.

When I am chasing a order toon I cannot snare unless I stop then swing. Of course by then the target is "out of range".
Really any skill I could normally use while moving (Rend) it not following through unless the target stops running.

I ran a marauder in the old game and yes I caught my prey this way. It just doesn't work now unless another toon can stop or slow with a range attack. Debilitate is suppose to work in 5ft. I'm way closer than 5ft when I make the attempt.

Anyway thought I say something before I break my keyboard after another order toon gets away.
"Fear me mortals, for I am the Anointed, the favoured Son of Chaos, the Scourge of the World. The armies of the gods rally behind me, and it is by my will and by my sword that your weakling nations shall fall."
~ Archaon, Lord of the End Times

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Jaycub
Posts: 3130

Re: Marauders debilitate

Post#2 » Sat Jul 25, 2015 12:31 pm

It's only a 5 sec snare on a 10 sec cd anyways, also the problem lies in player latency and netcode, nothing you can do about it.

I'd suggest just getting a tank friend to accompany you at all times so they can keep up their 100% uptime snares and other forms of cc. It's too easy to run away from MDPS in t2 even if you could snare.
<Lords of the Locker Room> <Old School>

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Telen
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Re: Marauders debilitate

Post#3 » Sat Jul 25, 2015 3:15 pm

You think you are closer than 5ft. On his screen youre more like 30.
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Coryphaus
Posts: 2230

Re: Marauders debilitate

Post#4 » Sat Jul 25, 2015 3:21 pm

you think this is bad? try using it against classes faster than you already like am's

**** gotta play some benny hill music while i try to snare them
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Telen
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Re: Marauders debilitate

Post#5 » Sat Jul 25, 2015 3:32 pm

Coryphaus wrote:you think this is bad? try using it against classes faster than you already like am's

**** gotta play some benny hill music while i try to snare them
They arent faster they can just apdrain and flee and keep healing/dpsing
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Toldavf
Posts: 1586

Re: Marauders debilitate

Post#6 » Sat Jul 25, 2015 3:50 pm

melee is a little gimp atm for hitting anything trying to run away. i feel this pain :/
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-

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Morf
Posts: 1247

Re: Marauders debilitate

Post#7 » Sat Jul 25, 2015 3:56 pm

Telen wrote: They arent faster they can just apdrain and flee and keep healing/dpsing
You can expect to receive speedhacking accusations if you do this, so at your own risk.
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder

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Telen
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Re: Marauders debilitate

Post#8 » Sat Jul 25, 2015 4:06 pm

Morf wrote: You can expect to receive speedhacking accusations if you do this, so at your own risk.
I do and have
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