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Armor Sets with bonus based new playstyle/Abilities

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BluIzLucky
Posts: 802

Armor Sets with bonus based new playstyle/Abilities

Post#1 » Sat Mar 12, 2022 3:28 pm

Hi all!

I wanted to suggest a new series of sets, each dedicated to adding a lore friendly alternative play and fashion style.

To compensate for unique and hard to balance bonuses the sets could be between conq and invader ilvl.

They could consist of 8ps (full body+cloak+4 slot ring), with set bonus follwing:

2-3p bonus: No Bonus
4-5p: main stat and wounds
6-7p bonus: set specific buffs, starting with the worst bonus
8p bonus: gain new abilities

The armor appearance can be from any class in the same race (so no need to make new items), but should respect the armor weight class of the set.

Will edit later to include appearance list or bad photoshop and some ideas for other classes :lol:

If you like the idea please add yours :)

Archmage
Spoiler:
Loremaster's Set (armored close combat AM/SM)
8p: can dualwield 1h sword and staff. Gains Flames of Rhuin: AAs now deal elemental dmg to all enemies within 30f of target.
Storm of Chronos and Dissipating Energy now has 50% reduced cooldown.
Gain Phoenix Wing (SM copy)
7p: 20% parry
6p: 250 str

Each piece reduces cast time by 10% (additive) for path of Asur and Vaul.
And reduce range by 10% for all abilities

Medium Armor
Swordmaster
Spoiler:
Seaguard's Set (iconic archer/melee unit)
8p: can now equip bows (w 1h+shield), gains ranged stance (30s cd): single target abilities now have 75f range.
7p: 10% block
6p: 250 balistics

Medium Armor

Shadow Warriors
Spoiler:
Seaguard's Set
8p: can now equip shield (w. Bow + 1h). In Assault mode goes snb and gains hold the line and Crushing Advance (SM copy).
7p: 15% parry
6p: 15% block

Medium armor

Whitelion
Spoiler:
King's Guard set - using their whitelion cloak to protect against ranged
8p: gain aoe kd (mara copy), Eagle Flight (SM copy), taunt, challenge and guard.
7p: 30% Disrupt + dodge
6p: 15% parry

Heavy Armor

Kotbs
Spoiler:
Standard Bearer's Set (Aura focused)
8p: Can now equip standard as 2h weapon. When doing so Standard auras (except Renown/Inf) effectiveness increased by 400% for party and kotbs aura by 15%.
7p: Increased Aura effect radius by 50%
6p: Auras now last 30 secs with 60 sec cooldown, aura limit removed.

Heavy Armor

Chosen
Spoiler:
Nurgle's Set (DOT/Aura focus)
8p: Shields are now "Plague Couldrons"; has 50% change to spread plague (DOT with 25% chance to spread to nearby enemies) on block. Gain Plague Aura deals direct dmg every 3 seconds, has 25% chance to spread plague.
7p: Increased aura effect radius by 50%
6p: 50% increased dmg from aura

Heavy Armor
Black Guard
Spoiler:
Executioner's Set (Death/Killing Blow focus)
8p: Gain Passive Blood Rage: death blows increases damage and movement speed by 5% for 30 seconds, stacks 10 times.
Guillotine (Mara copy):
7p: 50% increased crit dmg
6p: Increased dmg by 15%

Medium Armor
Black Orc
Spoiler:
Warchief's Set (Death/Killing Blow focus)
8p: Gain Passive Gettin' Biggun: death blows increases damage by 0.5% and character size by 1%, stacks 100 times. Dying reverses by flat 2.5% to 25% based on current size.
7p: On Being Attacked: 10% chance to increase block, parry, disrupt and dodge by 10% for 10 seconds.
6p: On Being Attacked: 10% chance to Detaunt attacker.

Heavy Armor
Last edited by BluIzLucky on Mon Mar 28, 2022 10:48 am, edited 1 time in total.
SM - Arhalien +80 | AM - Shaheena +80
ZL - Wildera +70 | BG - Blackcrow +70

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space44
Posts: 482

Re: New Armor sets

Post#2 » Sun Mar 13, 2022 5:57 pm

Nurgle set YES please.

Nurgle unites are tanky so slower attacks stronger plague like auras and more block%
Chosen: Roten Plaguelord rr86 | Knight of the Blazing Sun: Lyntyz Jesterknight rr63

I'm not a clown, I'm the whole circus.

User avatar
Lion1986
Posts: 488

Re: New Armor sets

Post#3 » Sun Mar 13, 2022 6:16 pm

too many in game sets already at 40

they could add just aesthetic sets (no stats) just to make your char looks different.
My new Healer's UI pack: viewtopic.php?t=53304
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BluIzLucky
Posts: 802

Re: New Armor sets

Post#4 » Mon Mar 14, 2022 9:09 am

Lion1986 wrote: Sun Mar 13, 2022 6:16 pm too many in game sets already at 40

they could add just aesthetic sets (no stats) just to make your char looks different.
Not really.. 7 pve, 4 sc, 2 RvR, 4 sov/inv.. if that's too much for you maybe you are the casual bot you were fighting all along :lol:

And you can't equip all C40 equip at 40.. it's a longer journey from R40 to 80 than 0 to 40, so you have plenty of time to get to know them all even if it's your first char.

Of these 17 C40 sets, endgame will involve around 5 or less (for main+off spec), because none of the sets really do anything other than redistribute stats and the few interesting procs don't do enough and so are eventually replaced by their next tier sets.

The appearance is to me just there to help with emersion, there's been plenty of threads dedicated to that topic, but it's secondary in this one.
SM - Arhalien +80 | AM - Shaheena +80
ZL - Wildera +70 | BG - Blackcrow +70

User avatar
Sinisterror
Posts: 1169

Re: New Armor sets

Post#5 » Tue Mar 15, 2022 1:42 pm

Like this idea that we come up with new set idea's for classess just for fun=) Imo Red-Eye should be under lvl 40 gear and not required for Sentinel. Now that no item's in bags there should be boots/gloves BoE dropping up to invader minimum and requirements removed to wear any gear up to Vanquisher, and vanq should be rr 51-55. Conq/Domi rr40.

Okay to some idea's about new sets and how to obtain them. New Influence brackets. Currently r38 rr38 highest inf-rewards would be T2-3 rewards inf bracket starts when lvl 16 so plenty time to get there and after that new bracket with new set items. 1 Universal (def) set and 1 Universal (off) set.

Set Pieces for offensive and defensive being: Event Slot (would give 1% Crit nothing else) jewelry, belt (with tali slot) Pocket (with tali slot), Cloak and Wpn. 6-piece set and Wpn would have procs. Can get From Inf rewards and Belt dropping in scs/rvr. OFF sets for all classes would have same set bonuses from 2-4pc but 5 and 6pc bonuses would differ.

DoK/WP Offensive setbonuses (same 2-4bonuses same for all so change melee power to magic/ranged depending on class./ 2pc 10% chance on hit to reduce next 2 heals by 450 works on melee heals/pots/morales every heal there is - 3pc 60str/60MP- 4pc on hit or being hit 5% chance to pilfer/lifesteal for 150hp - 5pc 5% chance on hit or being hit to gain 40SE/RF 2 sec ICD - 6pc - 2.25 seconds off from Rend Soul Cooldown & Devour Essence does 25 % increased critical dmg (Same for WP DA/SS but SS would do 25%more healing with dmg)

Wpn Procs for WP/DoK OFF would be 10% on Hit chance to Steal 444 Armour and 180Spirit resis (stacking with buffs/debuffs)

Black Orc And Swordmaster OFF sets. 2pc same as above - 3pc 60str/60mp dmg - 4pc on hit or being hit 5% chance to Pilfer/Lifesteal 150 hp - 5pc Attacking Defences 10% on hit chance to increase parry/block/disrupt/dodge by 8% for 8 seconds - 6pc + 15% Critical Dmg.

2H for SM/BLORC OFF set would have 10 % on hit to taunt target and 5% chance to gain 40AP when being hit.
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

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