when it was 150 % it was still hard to keep alive but the return was there
since you lose both auto attack on the move and 50 % on m1 maby it is time to lower cooldown on pets and give them more health maby make it so if you are speced in to quick shooting you get auto attack on the move like the sw with stands change no one can kill that
sh pet
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Re: sh pet
The problem with the suggestion (and I do see where you are coming from) is that you don't "spec" in Quick Shootin' per se. You get the auto attack on the move with the Spiked Squig, and the two ranged lines are really just collections of tactics more than anything. So, Spiked = Skirmish Stance and Gas = Scout Stance range (but not Initiative or Ballistic Skill) and Horned = ...well to me Horned is just the pet I use when others are on cooldown. But then, now it might make more sense if you are stuck in melee because of Squig Armor cooldowns.
It's really hard to tell what the plan is for SH after the hard smack in the face with the nerf bad. Between the loss of versatility due to the cooldowns associated with Squig armor, and the "fairly significant damage nerf" (quote from the patch notes) for Quick Shootin', it seems like they want you to just play Big Shootin'.
But then I'd like to see how skills like Poison Arrow (533 corporeal) with Sharpened Arrers (25% armor pen tactic) compares to the SW Festering Arrow (733 Corporeal) with Vengeance (25% damage boost twice, but on 30s cooldown). Both have tactics to bypass resistance and they are clearly meant to be analagous powers. I tend to think that the pet doesn't make up the difference, but I don't have the data that the devs claim to have. And you'd need to account for the tactic that the SW could use instead of sharpened arrers, etc.
So what's the plan. Is Squig Armor supposed to be White Lion Lite now? Is Big Shootin' supposed to compete with Scout Stance and Quick Shootin' with Skirmish? I'd say that each falls far short on the SH side if that's the intent...the versatility of Squig Armor was what made up for the lack of specialist damage in each individual line. If specialization is being mandated then perhaps a buff for the various pets is warranted.
It's really hard to tell what the plan is for SH after the hard smack in the face with the nerf bad. Between the loss of versatility due to the cooldowns associated with Squig armor, and the "fairly significant damage nerf" (quote from the patch notes) for Quick Shootin', it seems like they want you to just play Big Shootin'.
But then I'd like to see how skills like Poison Arrow (533 corporeal) with Sharpened Arrers (25% armor pen tactic) compares to the SW Festering Arrow (733 Corporeal) with Vengeance (25% damage boost twice, but on 30s cooldown). Both have tactics to bypass resistance and they are clearly meant to be analagous powers. I tend to think that the pet doesn't make up the difference, but I don't have the data that the devs claim to have. And you'd need to account for the tactic that the SW could use instead of sharpened arrers, etc.
So what's the plan. Is Squig Armor supposed to be White Lion Lite now? Is Big Shootin' supposed to compete with Scout Stance and Quick Shootin' with Skirmish? I'd say that each falls far short on the SH side if that's the intent...the versatility of Squig Armor was what made up for the lack of specialist damage in each individual line. If specialization is being mandated then perhaps a buff for the various pets is warranted.
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Re: sh pet
Jusva321 wrote: Sat May 22, 2021 11:21 am when it was 150 % it was still hard to keep alive but the return was there
since you lose both auto attack on the move and 50 % on m1 maby it is time to lower cooldown on pets and give them more health maby make it so if you are speced in to quick shooting you get auto attack on the move like the sw with stands change no one can kill that
SH pet still bugged and teleported back to last target killed <------------------- please fix this, regardless of balance issue. Because right now my pet isn't attacking my target often and teleported away.
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