Currency and reward tweaks
Posted: Mon May 17, 2021 3:02 am
Hi team R,
Thanks for your on going and amazing work!
I'd like to suggest some changes to rewards on the back of some of your recent developments.
1. Fort purple bags increase royals to 3
2. Disable fort gold bag for everyone with invader set unlocked
2.2 fort gold bags to only drop gear you don't have. While this should really also apply to vanq, at least vanq is much quicker to get.
Right now to be efficient you basically have to save up medals not buy any pieces until you can buy the whole set according to the pieces that dropped, these are the two most annoying sets to get.
3. Reduce/remove minimum fort contribution required for tick (now both medal without bag and renown has been reduced 50%)
4. Add renown tick for losing side in city, based kills/contributions or since winning side renown seems static you could give half/some amount to losers if they reach a certain threshold. You get it for all other pvp content not sure why City should be different.
And most importantly..
5. Please merge Triumphant and Victorious emblems.
*** edit ***
So.. I realize now that there's only one currency, but lucky much of this applies to the new insignias to a lesser degree.
The new MMR system you use is described by the creators to NOT be for rewarding performance, as this leads to people trying to game the system rather than just enjoying the most fair games possible.
**********************************
Ranked as per your own words is firstly for the community competition not rewards
Even with the recent incentives Group queue still remains inaccessible.
You will have the real numbers but at a glance ranked group games is 5-10% of solo queue games, and solo queue is probably 10% of normal sc, even with ranked changes.
If tomorrow you announced that warlord crest would only drop from solo city,
Sov off crests would only drop off 6/12 man
And sov main would only drop from 24v24 city
If you announced tomorrow pug PvE and guild group PvE would have separate influence and one would give the set and the other would give the weapons/jewel
I don't think many would think those are good ideas.
Please discuss any point and I'd like to hear specifically from any of the group ranked players, would this emblem merge change anything for you?
Thanks for your on going and amazing work!
I'd like to suggest some changes to rewards on the back of some of your recent developments.
1. Fort purple bags increase royals to 3
2. Disable fort gold bag for everyone with invader set unlocked
2.2 fort gold bags to only drop gear you don't have. While this should really also apply to vanq, at least vanq is much quicker to get.
Right now to be efficient you basically have to save up medals not buy any pieces until you can buy the whole set according to the pieces that dropped, these are the two most annoying sets to get.
3. Reduce/remove minimum fort contribution required for tick (now both medal without bag and renown has been reduced 50%)
4. Add renown tick for losing side in city, based kills/contributions or since winning side renown seems static you could give half/some amount to losers if they reach a certain threshold. You get it for all other pvp content not sure why City should be different.
And most importantly..
5. Please merge Triumphant and Victorious emblems.
*** edit ***
So.. I realize now that there's only one currency, but lucky much of this applies to the new insignias to a lesser degree.
The new MMR system you use is described by the creators to NOT be for rewarding performance, as this leads to people trying to game the system rather than just enjoying the most fair games possible.
**********************************
Ranked as per your own words is firstly for the community competition not rewards
Even with the recent incentives Group queue still remains inaccessible.
You will have the real numbers but at a glance ranked group games is 5-10% of solo queue games, and solo queue is probably 10% of normal sc, even with ranked changes.
If tomorrow you announced that warlord crest would only drop from solo city,
Sov off crests would only drop off 6/12 man
And sov main would only drop from 24v24 city
If you announced tomorrow pug PvE and guild group PvE would have separate influence and one would give the set and the other would give the weapons/jewel
I don't think many would think those are good ideas.
Please discuss any point and I'd like to hear specifically from any of the group ranked players, would this emblem merge change anything for you?