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[SH] what are the advantages of rSH compared to rSW ?
Posted: Sat Jan 02, 2021 7:20 pm
by Exaltify
Hello, i am a new player, after testing most classes i finally found a lot of enjoyment in rSH and rSW. I played both and i can't decide myself on which one to play, i really enjoy how the squid herder looks and i think i prefer how destruction side feels in general. Based on that i would chose SH if they were the same, and i know classes are not exactly mirrored but after comparing them i feel like rSH is just a worse rSW ? I clearly must have missed something out of inexperience, would you please point to me what are the advantages of rSH over rSW ? Here is what i could find by myself :
rSW advantages :
- Better burst damages (VoN)
- Unconditional damages (SH needs his pet alive to get the same damages)
- 100ft KD/Run'n'Shoot
- Unconditional range/AA while moving (SH needs his pet alive to have that)
- Unconditional instant stance swap (SH needs to use farty squig or taste like chicken to swap stance instantly)
- Have an "acceptable" wb spec in aoe moral drain
rSH advantages :
- KD while moving
- Better kiting with 30% movespeed buff & goblin tactic
- A small, long cooldown, heal
Thanks for reading
Re: [SH] what are the advantages of rSH compared to rSW ?
Posted: Sat Jan 02, 2021 7:25 pm
by wachlarz
No place in my rotation for Run and shoot.
Re: [SH] what are the advantages of rSH compared to rSW ?
Posted: Sat Jan 02, 2021 9:12 pm
by NSKaneda
rSH:
- better flow of skills
- less clunky rotations
- better transition between ranges (pet dance + two insta summon skills)
- smaller means better at hiding
- better synergy with green team
- more mobile (and that's including nerfed tactic and nerfed squig armour stance)
- better utility (range disarm, range debuff, range interrupt)
Re: [SH] what are the advantages of rSH compared to rSW ?
Posted: Sat Jan 02, 2021 10:20 pm
by Exaltify
NSKaneda wrote: Sat Jan 02, 2021 9:12 pm
- better flow of skills
- less clunky rotations
Both rotation are not clunky imo, but i didn't play them at 40. What makes rSW more clunky than rSH ?
NSKaneda wrote: Sat Jan 02, 2021 9:12 pm
- better transition between ranges (pet dance + two insta summon skills)
If i didn't miss anything, SW stance dance is always faster than SH stance dance (SH needs 2GCD at least, insta summon skill + the summon itself), what do you mean by better transition ?
NSKaneda wrote: Sat Jan 02, 2021 9:12 pm
- better utility (range disarm, range debuff, range interrupt)
I didn't realise rSW disarm was melee only, it's a fair point.
Re: [SH] what are the advantages of rSH compared to rSW ?
Posted: Sat Jan 02, 2021 11:15 pm
by Brutinho
Exaltify wrote: Sat Jan 02, 2021 7:20 pm
rSW advantages :
- Better burst damages (VoN)
If you are talking about static mastery, yes
If you are talking about mobile mastery, rSH is better
Exaltify wrote: Sat Jan 02, 2021 7:20 pm
- Unconditional range/AA while moving (SH needs his pet alive to have that)
Afaik AA while moving requires scout stance
Exaltify wrote: Sat Jan 02, 2021 7:20 pm
- Unconditional instant stance swap (SH needs to use farty squig or taste like chicken to swap stance instantly)
Correct, also AP is a big factor on swaping squigs
Exaltify wrote: Sat Jan 02, 2021 7:20 pm
- Have an "acceptable" wb spec in aoe moral drain
Can be spec to do well as mid range AOE
Exaltify wrote: Sat Jan 02, 2021 7:20 pm
rSH advantages :
- KD while moving
- Better kiting with 30% movespeed buff & goblin tactic
- A small, long cooldown, heal
As ranged spec they bring a better toolkit for small scale/roam. They can be challenging to master as you will have to keep track of your pet and it's skills as well as yours and your positioning.
Re: [SH] what are the advantages of rSH compared to rSW ?
Posted: Sun Jan 03, 2021 12:49 am
by NSKaneda
Exaltify wrote: Sat Jan 02, 2021 10:20 pm
NSKaneda wrote: Sat Jan 02, 2021 9:12 pm
Both rotation are not clunky imo, but i didn't play them at 40. What makes rSW more clunky than rSH ?
You need to switch stances to get access to skills, rSH always has them and is limited by range.
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Exaltify wrote: Sat Jan 02, 2021 10:20 pm
NSKaneda wrote: Sat Jan 02, 2021 9:12 pm
- better transition between ranges (pet dance + two insta summon skills)
If i didn't miss anything, SW stance dance is always faster than SH stance dance (SH needs 2GCD at least, insta summon skill + the summon itself), what do you mean by better transition ?
Same as rotations - rSW needs to stance dance to get skills (just like mara), rSH only needs range and is more forgiving with sudden changes (WLs are the reason for that).
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Exaltify wrote: Sat Jan 02, 2021 10:20 pm
NSKaneda wrote: Sat Jan 02, 2021 9:12 pm
- better utility (range disarm, range debuff, range interrupt)
I didn't realise rSW disarm was melee only, it's a fair point.
And rSWs lost their range debuff, that's a huge blow to utility (at least for me). Their interrupt should be reworked just like rSH interrupt had been recently (atm it's a mirror of old SH/SW melee interrupt which you couldn't use in squig armour so it was useless before btw)