Recent Topics

Ads

[SH] what are the advantages of rSH compared to rSW ?

Discuss Black Orc, Squig Herder, Choppa, and Shaman.
Forum rules
Before posting in this forum, please read the Terms of Use.

Optional: Start your topic title with your class in brackets (e.g., [Shaman]). It helps others find your post faster.
Exaltify
Posts: 3

[SH] what are the advantages of rSH compared to rSW ?

Post#1 » Sat Jan 02, 2021 7:20 pm

Hello, i am a new player, after testing most classes i finally found a lot of enjoyment in rSH and rSW. I played both and i can't decide myself on which one to play, i really enjoy how the squid herder looks and i think i prefer how destruction side feels in general. Based on that i would chose SH if they were the same, and i know classes are not exactly mirrored but after comparing them i feel like rSH is just a worse rSW ? I clearly must have missed something out of inexperience, would you please point to me what are the advantages of rSH over rSW ? Here is what i could find by myself :

rSW advantages :
- Better burst damages (VoN)
- Unconditional damages (SH needs his pet alive to get the same damages)
- 100ft KD/Run'n'Shoot
- Unconditional range/AA while moving (SH needs his pet alive to have that)
- Unconditional instant stance swap (SH needs to use farty squig or taste like chicken to swap stance instantly)
- Have an "acceptable" wb spec in aoe moral drain

rSH advantages :
- KD while moving
- Better kiting with 30% movespeed buff & goblin tactic
- A small, long cooldown, heal

Thanks for reading

Ads
User avatar
wachlarz
Posts: 798

Re: [SH] what are the advantages of rSH compared to rSW ?

Post#2 » Sat Jan 02, 2021 7:25 pm

No place in my rotation for Run and shoot.

User avatar
NSKaneda
Posts: 981

Re: [SH] what are the advantages of rSH compared to rSW ?

Post#3 » Sat Jan 02, 2021 9:12 pm

rSH:

- better flow of skills
- less clunky rotations
- better transition between ranges (pet dance + two insta summon skills)
- smaller means better at hiding
- better synergy with green team
- more mobile (and that's including nerfed tactic and nerfed squig armour stance)
- better utility (range disarm, range debuff, range interrupt)
RoR: Burszui SH, Ropopuch SHM<|[]|>Ginnar IB, Vidarr HMR, Runatyr RP ++ REV guild ++
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing 19 classes - running out of char slots * * *

Exaltify
Posts: 3

Re: [SH] what are the advantages of rSH compared to rSW ?

Post#4 » Sat Jan 02, 2021 10:20 pm

NSKaneda wrote: Sat Jan 02, 2021 9:12 pm - better flow of skills
- less clunky rotations
Both rotation are not clunky imo, but i didn't play them at 40. What makes rSW more clunky than rSH ?
NSKaneda wrote: Sat Jan 02, 2021 9:12 pm - better transition between ranges (pet dance + two insta summon skills)
If i didn't miss anything, SW stance dance is always faster than SH stance dance (SH needs 2GCD at least, insta summon skill + the summon itself), what do you mean by better transition ?
NSKaneda wrote: Sat Jan 02, 2021 9:12 pm - better utility (range disarm, range debuff, range interrupt)
I didn't realise rSW disarm was melee only, it's a fair point.

User avatar
Brutinho
Posts: 164

Re: [SH] what are the advantages of rSH compared to rSW ?

Post#5 » Sat Jan 02, 2021 11:15 pm

Exaltify wrote: Sat Jan 02, 2021 7:20 pm rSW advantages :
- Better burst damages (VoN)
If you are talking about static mastery, yes
If you are talking about mobile mastery, rSH is better
Exaltify wrote: Sat Jan 02, 2021 7:20 pm - Unconditional range/AA while moving (SH needs his pet alive to have that)
Afaik AA while moving requires scout stance

Exaltify wrote: Sat Jan 02, 2021 7:20 pm - Unconditional instant stance swap (SH needs to use farty squig or taste like chicken to swap stance instantly)
Correct, also AP is a big factor on swaping squigs
Exaltify wrote: Sat Jan 02, 2021 7:20 pm - Have an "acceptable" wb spec in aoe moral drain
Can be spec to do well as mid range AOE
Exaltify wrote: Sat Jan 02, 2021 7:20 pm rSH advantages :
- KD while moving
- Better kiting with 30% movespeed buff & goblin tactic
- A small, long cooldown, heal
As ranged spec they bring a better toolkit for small scale/roam. They can be challenging to master as you will have to keep track of your pet and it's skills as well as yours and your positioning.
[BG] Amelios RR8X
[SH] Gittens RR8X | [SHM] Moquito RR 6X
[IB] Ambiorix RR 7X
[KOBS] Quarterback RR7X

User avatar
NSKaneda
Posts: 981

Re: [SH] what are the advantages of rSH compared to rSW ?

Post#6 » Sun Jan 03, 2021 12:49 am

Exaltify wrote: Sat Jan 02, 2021 10:20 pm
NSKaneda wrote: Sat Jan 02, 2021 9:12 pm
Spoiler:
- better flow of skills
- less clunky rotations
Both rotation are not clunky imo, but i didn't play them at 40. What makes rSW more clunky than rSH ?

You need to switch stances to get access to skills, rSH always has them and is limited by range.


-
-
Exaltify wrote: Sat Jan 02, 2021 10:20 pm
NSKaneda wrote: Sat Jan 02, 2021 9:12 pm - better transition between ranges (pet dance + two insta summon skills)
If i didn't miss anything, SW stance dance is always faster than SH stance dance (SH needs 2GCD at least, insta summon skill + the summon itself), what do you mean by better transition ?

Same as rotations - rSW needs to stance dance to get skills (just like mara), rSH only needs range and is more forgiving with sudden changes (WLs are the reason for that).

-
-
Exaltify wrote: Sat Jan 02, 2021 10:20 pm
NSKaneda wrote: Sat Jan 02, 2021 9:12 pm - better utility (range disarm, range debuff, range interrupt)
I didn't realise rSW disarm was melee only, it's a fair point.

And rSWs lost their range debuff, that's a huge blow to utility (at least for me). Their interrupt should be reworked just like rSH interrupt had been recently (atm it's a mirror of old SH/SW melee interrupt which you couldn't use in squig armour so it was useless before btw)
RoR: Burszui SH, Ropopuch SHM<|[]|>Ginnar IB, Vidarr HMR, Runatyr RP ++ REV guild ++
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing 19 classes - running out of char slots * * *

Who is online

Users browsing this forum: No registered users and 2 guests