[Suggestion]WE/wh- rvr, gaining finisher points.
Posted: Fri Oct 30, 2020 9:10 pm
One problem which WE/wh face in rvr while joining wbs is that regular abilities are 5 ft range, while finishers are 30 ft but require having finisher points gained from 5 ft abilities. Which creates a problem, since getting into 5 ft range past collision and usual aoe spam is lot of time problematic.
Devs also mentioned, that they don't want to turn WE/wh into aoe spam classes like other mdps.
As such, the suggestion is different- to keep WE/wh aoe as it is, but for rvr to allow WE/wh to build finisher points passively- to add a tactic with affect of "when you are hit by a direct dmg ability, you have a 25% chance to gain a finisher point" (adjust the % as needed). This will allow WE/wh to use finishers in rvr without having to get into 5 ft range first, while from other hand won't change current WE/wh aoe abilities, and won't have a major impact on small scale (for small scale other tactics will be likely better).
Devs also mentioned, that they don't want to turn WE/wh into aoe spam classes like other mdps.
As such, the suggestion is different- to keep WE/wh aoe as it is, but for rvr to allow WE/wh to build finisher points passively- to add a tactic with affect of "when you are hit by a direct dmg ability, you have a 25% chance to gain a finisher point" (adjust the % as needed). This will allow WE/wh to use finishers in rvr without having to get into 5 ft range first, while from other hand won't change current WE/wh aoe abilities, and won't have a major impact on small scale (for small scale other tactics will be likely better).