One problem which WE/wh face in rvr while joining wbs is that regular abilities are 5 ft range, while finishers are 30 ft but require having finisher points gained from 5 ft abilities. Which creates a problem, since getting into 5 ft range past collision and usual aoe spam is lot of time problematic.
Devs also mentioned, that they don't want to turn WE/wh into aoe spam classes like other mdps.
As such, the suggestion is different- to keep WE/wh aoe as it is, but for rvr to allow WE/wh to build finisher points passively- to add a tactic with affect of "when you are hit by a direct dmg ability, you have a 25% chance to gain a finisher point" (adjust the % as needed). This will allow WE/wh to use finishers in rvr without having to get into 5 ft range first, while from other hand won't change current WE/wh aoe abilities, and won't have a major impact on small scale (for small scale other tactics will be likely better).
[Suggestion]WE/wh- rvr, gaining finisher points.
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[Suggestion]WE/wh- rvr, gaining finisher points.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."
— Azeila, Alluress of Slaanesh
— Azeila, Alluress of Slaanesh
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- Posts: 16
Re: [Suggestion]WE/wh- rvr, gaining finisher points.
Had the same idea while standing inside fort rooms waiting for tanks to push. Only place to get combo points there is from tanks standing in postern, other than that have to wait for push or run around outside.
Something like you proposed or anything else to give some form of "ranged" combo point generation would be cool. Rogues in WoW for instance have a chance to get a combo point when a teammate critically strikes.
Something like you proposed or anything else to give some form of "ranged" combo point generation would be cool. Rogues in WoW for instance have a chance to get a combo point when a teammate critically strikes.
Re: [Suggestion]WE/wh- rvr, gaining finisher points.
Beastlord set has an interesting set bonus. 10% chance to get a combo point when you take damage. How about making it a tactic, with slightly higher proc chance perhaps.
Re: [Suggestion]WE/wh- rvr, gaining finisher points.
25% chance to get a combo point when you take damag sounds good for both WE/WHXarko wrote: Fri Nov 06, 2020 7:49 pm Beastlord set has an interesting set bonus. 10% chance to get a combo point when you take damage. How about making it a tactic, with slightly higher proc chance perhaps.
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- Twohandernoob
- Posts: 198
Re: [Suggestion]WE/wh- rvr, gaining finisher points.
There are too many mandatory/near mandatory tactics for adding cool tactics.
Make +50% crit damage base property of WE/WH then you automatically open up wide array of builds and have space for new cool tactics.
Make +50% crit damage base property of WE/WH then you automatically open up wide array of builds and have space for new cool tactics.
Re: [Suggestion]WE/wh- rvr, gaining finisher points.
Well since this tactic would be usually only used for keeps and forts anyway I don't see a problem. WH/WE kinda already do have tactic switching as their "hiddien" class mechanic. They are like Batman. With proper prep time, they can take on anyone, but surprise them out in the open...
Also to make it more class feel/lore friendly it could even be:
% chance on defending an attack to build a combo point for WH.
% chance on taking damage to build a combo point for WE.
Also to make it more class feel/lore friendly it could even be:
% chance on defending an attack to build a combo point for WH.
% chance on taking damage to build a combo point for WE.
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