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[Suggestion]WE/wh- rvr, gaining finisher points.

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Zxul
Posts: 1890

[Suggestion]WE/wh- rvr, gaining finisher points.

Post#1 » Fri Oct 30, 2020 9:10 pm

One problem which WE/wh face in rvr while joining wbs is that regular abilities are 5 ft range, while finishers are 30 ft but require having finisher points gained from 5 ft abilities. Which creates a problem, since getting into 5 ft range past collision and usual aoe spam is lot of time problematic.

Devs also mentioned, that they don't want to turn WE/wh into aoe spam classes like other mdps.

As such, the suggestion is different- to keep WE/wh aoe as it is, but for rvr to allow WE/wh to build finisher points passively- to add a tactic with affect of "when you are hit by a direct dmg ability, you have a 25% chance to gain a finisher point" (adjust the % as needed). This will allow WE/wh to use finishers in rvr without having to get into 5 ft range first, while from other hand won't change current WE/wh aoe abilities, and won't have a major impact on small scale (for small scale other tactics will be likely better).
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

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BulletTea2
Posts: 16

Re: [Suggestion]WE/wh- rvr, gaining finisher points.

Post#2 » Fri Nov 06, 2020 7:36 pm

Had the same idea while standing inside fort rooms waiting for tanks to push. Only place to get combo points there is from tanks standing in postern, other than that have to wait for push or run around outside.

Something like you proposed or anything else to give some form of "ranged" combo point generation would be cool. Rogues in WoW for instance have a chance to get a combo point when a teammate critically strikes.

Xarko
Posts: 47

Re: [Suggestion]WE/wh- rvr, gaining finisher points.

Post#3 » Fri Nov 06, 2020 7:49 pm

Beastlord set has an interesting set bonus. 10% chance to get a combo point when you take damage. How about making it a tactic, with slightly higher proc chance perhaps.

Krima
Posts: 616

Re: [Suggestion]WE/wh- rvr, gaining finisher points.

Post#4 » Fri Nov 06, 2020 8:19 pm

Xarko wrote: Fri Nov 06, 2020 7:49 pm Beastlord set has an interesting set bonus. 10% chance to get a combo point when you take damage. How about making it a tactic, with slightly higher proc chance perhaps.
25% chance to get a combo point when you take damag sounds good for both WE/WH
Krima - WE RR 87
Carnage :ugeek:

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Twohandernoob
Posts: 198

Re: [Suggestion]WE/wh- rvr, gaining finisher points.

Post#5 » Fri Nov 06, 2020 10:13 pm

There are too many mandatory/near mandatory tactics for adding cool tactics.

Make +50% crit damage base property of WE/WH then you automatically open up wide array of builds and have space for new cool tactics.

Xarko
Posts: 47

Re: [Suggestion]WE/wh- rvr, gaining finisher points.

Post#6 » Sat Nov 07, 2020 5:49 am

Well since this tactic would be usually only used for keeps and forts anyway I don't see a problem. WH/WE kinda already do have tactic switching as their "hiddien" class mechanic. They are like Batman. With proper prep time, they can take on anyone, but surprise them out in the open...

Also to make it more class feel/lore friendly it could even be:

% chance on defending an attack to build a combo point for WH.
% chance on taking damage to build a combo point for WE.

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