I know this is a controversial topic that has been discussed many times recently

, so instead of focusing on the causes people already over mentioned on how the system of getting invader medallions is a bit frustrating and a bit broken (due to rollbacks, crashes, overpopulation and original game design, reaching RR 70 too soon, etc), I will focus this post on my proposal to fix this issue. I must say, I completely agree with dev's perspective in a sense that getting invader medallions MUST be hard, considering is end game content, getting invader set should definitely be something "special", but there is a line between hard and frustrating, that could be attenuated in order to improve the sense of achievment while farming invader medallions. So here is my proposal:
* A quest for ONLY RR 75 (or higher) that rewards you with 1 or 2 invader medallions
The objective could be on of the following (or even both):
1. Kill a set amount of enemies in RVR, obviously must be a huge amount, for instance 5k -10k (could be higher)
2. Capture a set amount of keeps, for instance 10-15 keeps
Why these objectives? because both obejctives will encourge players to keep participaiting in RvR even from lower tiers of the battle, not just waiting for Fort to be close to get into the battle and barely farm the required contribution.
This Quest could even be limited to be completed only once per week, in which case, the reward could be a bit higher (or not), for instance 3-5 Invader medallions
I hope my proposal is not too dumb

, I really believe it won't make invader medallions too easy to farm (FORTS still be the main Invader medallion source by far) and also give player base some sense of achievment as mentioned before, it will make this farming a bit more enjoyable. feel free to improve my proposition, thanks for reading!