Recent Topics

Ads

RvR punishment

We want to hear your thoughts and ideas.
Forum rules
Before posting on this forum, be sure to read the Terms of Use

In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
User avatar
Manatikik
Posts: 1249

Re: RvR punishment

Post#11 » Mon Apr 13, 2020 4:54 pm

SpacePig wrote: Mon Apr 13, 2020 4:43 pm
Kellanved wrote: Mon Apr 13, 2020 1:47 pm Dat kind of stuff would make a wonderful circle of one side dominance: Debuff = You die from much worse players than normal = People log out = Less presence in rvr = Dominant side is more dominant = Fast City = Next debuff?
Repeat and Repeat

Also in your idea this debuff should affect all players everywhere? If yes then RiP SCs, RiP PvE.
Before making ideas about balance think at least 5min before you post them.
Yes, this is the main goal, to punish those who did not come to RvR!
it is possible so that the debuff acts everywhere except RvR, so that it creates motivation.
Except that not everyone gives a damn about the zergfest RvR is.

I most certainly don’t want to go pew pew with my 84 full sov SW - all I want to play is Cities/6v6/PvE to help toons gear. Punishing players for things they cannot control is just bad game design and will hopefully not be introduced to RoR.
<Montague><Capulet>

Ads
User avatar
Yaliskah
Former Staff
Posts: 1974

Re: RvR punishment

Post#12 » Mon Apr 13, 2020 4:58 pm

Rule number one : Punish players for losing, and they :
a- Stop playing.
b- Change faction.
c- Complain on forum about balance (any)
d- Accuse devs for Destro/Order Bias

Sadly (very personal opinion).

Who is online

Users browsing this forum: No registered users and 5 guests