saupreusse wrote: ↑Tue Sep 24, 2019 2:14 pm
Not good enough it seems. I watched old war videos to see the 60sec timer on trash mobs. The problem is that we have to many spawns everywhere
It is very possible, and i can explain why

. When i was running the (gigantic) countries on live to record packets, it happened i had to pass several on the same place, and on each pass, mobs were counted again.
And according these packets have been used to spawn mobs on emu.... Thats why you can see some named mobs in multiple spawn very close each other.
Now removing some randomly -and manually- according the size of the PvE would take some time...
Maybe if you have screenies of place where it is really a problem, DB team could take a look.
I invite you to post some screens (with precise location) on bugtracker.