To start it somehow, I would like to share my t4 experience (and open it to second opinions). Being 40/43 solo player, Iam being permanently wrecked during most of the t4 scs. You may suggest a lot of mistakes on my side, but to be honest, trying any form of defense like debuffs always leads to failure like being disrupted or others being immune. On the other hand, Iam being highly susceptible to debuffs from others, which leads to simple circle of being killed, ressed and killed again and again. I do not count premade assist attacks, during 1v1 half of my attacks are ignored and suddenly Iam dead and the other player just goes away and I can see remaining tick damage being insanely low or being disrupted. Iam observing this for some time on various low rr chars and I believe many are sad about this too. (I play this game casually for 2+ years with some gaps, so Iam not newbie in carrerbuilding gear effects, talismans, potions etc)
As a form of ragequit, I tend to start a new char and this problem is not present in t1 and t2 scenarios. I believe it is because of the rr difference, being lvl5/rr8 and standing against lvl15/rr19 isnt fair fight, but neither is lvl40/rr40 and lvl40/rr80. And you wont lower this rr difference that easy than on lower levels.
Therefore I would like to propose my idea to you all, would it be possible to somehow divide t4 scenarios to give the fight experience more "fair" feeling? For example, t4 scenarios A are accesible to players with lvl30-40/rr>60 and t4 scenarios B accesible for players lvl40/rr<60.
This is just plain suggestion far from functional model, but I believe you get what I mean. Thank you all for at least thinking about this and keep up great work!
