
I did a lot of Fort. (probably less than other players, but still... a lot) and I noticed the same issue every time we have to defend the zone before Fort. I'm sure many of you already understand what I'm talking about, in those situations, there is 2 kind of player: first, there are players rr70-80 with full Vanquisher and over 1k Vanq. medals that still needs plenty of Invader medals to finish their upgraded set, and they will prefer to let the enemy "take" the zone and play the defense in Fort. for the 4 Invader medals. Then we have "new" players ("new" can be also related to just new character) that aren't 40/40+ or still need plenty of Vanq. medals before thinking to Invader, these players plus some "realm pride" prefer to defend the last zone and push the enemy back.
I actually understand both sides and no one has right or wrong at all, just different priority based on their personal character progression.
How to make everyone happy? That's probably the 1 million dollars question, but I have an idea to make thing more simply and unite the players on the most "roleplay" decision, always try to defend.
The idea is just to give Invader Medals to the faction that successfully defends their last zone before Fort. not Invader bag, just medals (2 should be fine, not 4 like Fort.) with a reward like this the players that only want Invader, will prefer 2 fast medals plus the chance to push to enemy Fort. rather than wait for another hour for the 4 defense medals (reducing the difference to just 2 medals in trade of 1 extra hour or more). I don't know how simple or hard this can be to introduce in the game, but I genuinely believe that will make players more unite during that situation instead of a /region chat full of garbage.
Thanks for your attention and I hope this little change can be introduced in the game, regardless of the decision thx to the devs and all the staff for the hard work for this game that we love
