Why NB should be banned.
Posted: Sun Mar 10, 2019 9:38 am
NB dynamically moves away from the way the game was designed to be played. i.e.
NB actually use the phrase "the algorithm doing the thinking" this means that conditions are being checked
and met by the ADDON before an ability is released. Pretty sure it should be the PLAYER performing these checks!
Would be happy to put a six pack of your favorite beer on the fact that the EULA says the same thing.
How does that sit with the notion that : you learn your abilities you build a rotation based on trial and error & advice
from others YOU LEARN WHEN AND HOW TO APPLY THEM IN COMBAT you learn the rotation
(i.e. the locations of the abilities on the actionbar preferably without looking)
you learn to vary your rotation dependent on situation and enemy faced.
This takes some time and much practice or you could use NB. NB allows you to set conditional checks PRIOR to entering combat
on your programmed abilities i.e. during your NB setup you have no need to know where your abilities are because,
hey spam one button (the one with the constantly changing icon I believe) The fact that it may take some skill
to set NB up is irrelevant.
What I mean by this is that having the knowledge to set this up does not equate to having the skill in game
to get the same result with out it. In fact i defy anybody that habitually uses this mod to get the same results in an SC say,
without it. NB dumbs down the act of playing whilst simultaneously amping up the effectiveness of the user,
to a point where a player that is not using it, is at a distinct disadvantage.
To suggest that it is available to everyone is not a valid argument. In my opinion your video is the most succinct argument for banning this addon that I have seen. You have clearly demonstrated that NB gives you a tangible edge in combat by using a mod.
Using an addon that does "immunity checks" automatically before executing macrod abilities is gamebreaking.
NB actually use the phrase "the algorithm doing the thinking" this means that conditions are being checked
and met by the ADDON before an ability is released. Pretty sure it should be the PLAYER performing these checks!
Would be happy to put a six pack of your favorite beer on the fact that the EULA says the same thing.
How does that sit with the notion that : you learn your abilities you build a rotation based on trial and error & advice
from others YOU LEARN WHEN AND HOW TO APPLY THEM IN COMBAT you learn the rotation
(i.e. the locations of the abilities on the actionbar preferably without looking)
you learn to vary your rotation dependent on situation and enemy faced.
This takes some time and much practice or you could use NB. NB allows you to set conditional checks PRIOR to entering combat
on your programmed abilities i.e. during your NB setup you have no need to know where your abilities are because,
hey spam one button (the one with the constantly changing icon I believe) The fact that it may take some skill
to set NB up is irrelevant.
What I mean by this is that having the knowledge to set this up does not equate to having the skill in game
to get the same result with out it. In fact i defy anybody that habitually uses this mod to get the same results in an SC say,
without it. NB dumbs down the act of playing whilst simultaneously amping up the effectiveness of the user,
to a point where a player that is not using it, is at a distinct disadvantage.
To suggest that it is available to everyone is not a valid argument. In my opinion your video is the most succinct argument for banning this addon that I have seen. You have clearly demonstrated that NB gives you a tangible edge in combat by using a mod.
Using an addon that does "immunity checks" automatically before executing macrod abilities is gamebreaking.