Been thinking about this since WAR-live pretty much, that choppa's has always been
considered to be in the bottom of the foodchain, freenown, etc etc.
I have also noticed that due to 2handed not being effective enough
while dualwield gives more survivability, the vast majority of choppas are dualwield.
I have also always been opposed to choppas (and slayers) being the only classes
with a serious penalty to their survivability due to the mechanic, without little gain.
So here's my suggestions.
Go for the Soft Spot - buffed from 50 to 100% armor penetration from behind.
Drop Da Basha - Undefendable effect & Cooldown reduced to 20sec.
Increase damage of 2handed abilities by 10-20 % and add bonus to break parry.
Also. Give Choppas and Slayers a reason for going Berserk and for people to keep
them alive as much as possible, by increasing their damagebonus while berserk.
Currently with the amount of defense on the higher RR-gear combined with low
armorpenetration, half the damage of both choppas and slayers are pretty much
automatically mitigated even with high Weaponskill - which makes Wot'rules and
power through a tactic that is rendered useless.
With an increase in Berserkdamage - it would give slayers/choppas a reason to use
this ability and also a reason to actually support them, instead of demanding said
classes to "manage your rage" .
When did you ever hear people tell Sorcs or BW's to manage their backlashes ?.
Apart from that, thanks very much for giving us Warhammer back.
[Choppa] Balance suggestion.
Forum rules
Before posting in this forum, please read the Terms of Use.
Optional: Start your topic title with your class in brackets (e.g., [Shaman]). It helps others find your post faster.
Before posting in this forum, please read the Terms of Use.
Optional: Start your topic title with your class in brackets (e.g., [Shaman]). It helps others find your post faster.
Ads
Re: [Choppa] Balance suggestion.
Why?. I was specifically told to post these suggestions on this forum instead of the feedback forum.
- TenTonHammer
- Posts: 3806
Re: [Choppa] Balance suggestion.
While he is wrong to say your thread will be locked because there is nothing to justify doing soo, your not going to get much traction with the devs because choppa is considered "fine" in the "6v6 competitive scenario"
you know as long as your enabled to function by an armor debuff, pocket guard and healer so the whole gear scaling thing is just waved away by "just get an armor debuff"
Block strikethough is the only thing holding back 2H weapons from being good and in the past i have suggested that instead that the passsive be changed to 10% dodge and disrupt bonus but that just brought up fears of WL's becoming even easier
Torquemadra the old dev said that while block strikethough is not appealing its going to remain, but maybe now that he's gone that might change
I feel go for the soft spot should work like impale, if you attack from the back it ignores some armor, the current positional design dosnt work all that well due to lag and the like which is why people just use nerfed buttons for it

Re: [Choppa] Balance suggestion.
Class balance and ability suggestions belong in the Balance forum and there is a precedent to lock any threads in other subforums trying to deal with specifics.
Typically you can discuss a class and a general direction of change you want but specifics must be posted in the Balance Forum where discussion is more heavily moderated.
<Montague><Capulet>
Re: [Choppa] Balance suggestion.
It's a lot of buffs to classes that can already be pretty oppressive in the right situation.
The problem with them being good when supported is that if you make them better for people who arent well supported, then they might be too good when they are.
The one thing you could do is make them more self sufficient in a way that wouldnt make them any better in a group. Like giving them their own armor debuff or something. I dont really like that suggestion or think its needed, but it might help some people without making the top end any better.
It would be nice to give them a little more survivability in a zerg setting. If your blob is rolling they do pretty well, but if you are outnumbered they arent as effective as other classes. Every class doesnt have need to be good at everything though.
Outside of the ToVL release with insane attack speed, I dont think they have ever been the best dps against equal geared high armor targets. But they always do adequate damage when they arent dead or running, especially on soft targets.
As for Wot Rules and power through, you may have a point. I dont know if there is any build that really supports that being worth it anymore. It could possibly use something like they always get the 75% damage. But it's been a LONG time since I have tried a 2 handed always berserk build. So I admit I could be totally wrong about that.
The problem with them being good when supported is that if you make them better for people who arent well supported, then they might be too good when they are.
The one thing you could do is make them more self sufficient in a way that wouldnt make them any better in a group. Like giving them their own armor debuff or something. I dont really like that suggestion or think its needed, but it might help some people without making the top end any better.
It would be nice to give them a little more survivability in a zerg setting. If your blob is rolling they do pretty well, but if you are outnumbered they arent as effective as other classes. Every class doesnt have need to be good at everything though.
Outside of the ToVL release with insane attack speed, I dont think they have ever been the best dps against equal geared high armor targets. But they always do adequate damage when they arent dead or running, especially on soft targets.
As for Wot Rules and power through, you may have a point. I dont know if there is any build that really supports that being worth it anymore. It could possibly use something like they always get the 75% damage. But it's been a LONG time since I have tried a 2 handed always berserk build. So I admit I could be totally wrong about that.
Re: [Choppa] Balance suggestion.
Well, here's the problem.
When you have a choppa, pure muscle with some serious angermanagement issues and a big phat 2handed axe -
swinging all their cooldowns on a nonguarded healer, and the healer just detaunts, smiles and ignores the choppa,
then we have a problem. Especially if said choppa has healdebuff and the healers
detaunt has a short CD.
2handed builds were always suppose to be more big damage bursts while dualwield was defensive with parry.
It's my opinion that a choppa/slayer that goes into berserk (with healdebuff) and 2hand
should be a serious threat to any healer, even when guarded due to debuffs of heals and CD's.
Afterall, they lose 50% resists and armor.
When you have a choppa, pure muscle with some serious angermanagement issues and a big phat 2handed axe -
swinging all their cooldowns on a nonguarded healer, and the healer just detaunts, smiles and ignores the choppa,
then we have a problem. Especially if said choppa has healdebuff and the healers
detaunt has a short CD.
2handed builds were always suppose to be more big damage bursts while dualwield was defensive with parry.
It's my opinion that a choppa/slayer that goes into berserk (with healdebuff) and 2hand
should be a serious threat to any healer, even when guarded due to debuffs of heals and CD's.
Afterall, they lose 50% resists and armor.
Re: [Choppa] Balance suggestion.
First, a healer detaunting and defensively build, can't get killed by a single DD.Diggot wrote: Fri Mar 01, 2019 6:17 am Well, here's the problem.
When you have a choppa, pure muscle with some serious angermanagement issues and a big phat 2handed axe -
swinging all their cooldowns on a nonguarded healer, and the healer just detaunts, smiles and ignores the choppa,
then we have a problem. Especially if said choppa has healdebuff and the healers
detaunt has a short CD.
2handed builds were always suppose to be more big damage bursts while dualwield was defensive with parry.
It's my opinion that a choppa/slayer that goes into berserk (with healdebuff) and 2hand
should be a serious threat to any healer, even when guarded due to debuffs of heals and CD's.
Afterall, they lose 50% resists and armor.
You would have a point, if they don't even have to detaunt you. No idea about your current rank/rr but this could be a reason too. With up to 2 heal debuffs and cooldown increaser, 2h choppa has plenty tools to pressure healers.
Dying is no option.
Ads
- DanielWinner
- Posts: 727
- Contact:
Re: [Choppa] Balance suggestion.
As it was stated here all the balance suggestions go to Balance forum: Proposals.
Why?
Because devs could look at them there when they need w/o browsing the whole forum. It is a storage of ideas. If your suggestion is considered worthy, a thread will be opened for discussion so people could post their feeback under certain moderation to prevent it from being messy as hell full of Offtopic/rant/derailing.
So, suggestions -> Balance forum: Proposals (read the rules there).
Why?
Because devs could look at them there when they need w/o browsing the whole forum. It is a storage of ideas. If your suggestion is considered worthy, a thread will be opened for discussion so people could post their feeback under certain moderation to prevent it from being messy as hell full of Offtopic/rant/derailing.
So, suggestions -> Balance forum: Proposals (read the rules there).
Who is online
Users browsing this forum: No registered users and 2 guests