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High mitigation / parry on PQ mobs

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notre
Posts: 84

High mitigation / parry on PQ mobs

Post#1 » Tue Jun 26, 2018 7:03 am

On the Kadrin Valley PQ "Slayers Keep",
the mobs/npc are lvl 41 and they have 50% of mitigation and around 10/20% parry.
The mobs are harder to kill than a Champion mob and are normal npcs. Really it's insane.

I can kill 3 champions using the same time i use when i try to kill one single mobs of that PQ.
That means the hero on the final step it's unkillable? (if the normal mob has 50% mitigation, the hero....80%?? 90%??)


There is some reason for that high mitigation rate on that PQ mobs?
8x -> Zealot
7x -> Magus, rSH, Sorcerer, Shammy Heal, mSH
6x -> Shammy dps
5x -> DoK , Wich Elf, Choppa, Chosen, BWizard
4x -> Mara
3x -> BG, Zealot dps
2x -> BO, 3rd Shammy

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szejoza
Posts: 748

Re: High mitigation / parry on PQ mobs

Post#2 » Tue Jun 26, 2018 7:09 am

This PQ is intended for 18+ ppl, if trash mobs here were as easy as regular mobs first step would take 2minutes to complete with warband up

And boss is killable, you need to get how tactics work on him first though (apart from getting enough ppl in your warband to get to him)
Spoiler:
Image

notre
Posts: 84

Re: High mitigation / parry on PQ mobs

Post#3 » Tue Jun 26, 2018 8:48 am

If the drop set it's Ruin, wich is the last PQ set if i remember correctly,
no one will do that PQ because with such mitigation rates, it's just simply harder than a dungeon, and to get the Ruin set (i doubt the roll drops gold bags for all the wb memebers) there are a lot of PQ without the "wb" requirement, a lot easier and a lot fastest.
Same applies for exp or fragments farm.
8x -> Zealot
7x -> Magus, rSH, Sorcerer, Shammy Heal, mSH
6x -> Shammy dps
5x -> DoK , Wich Elf, Choppa, Chosen, BWizard
4x -> Mara
3x -> BG, Zealot dps
2x -> BO, 3rd Shammy

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Glorian
Posts: 5007

Re: High mitigation / parry on PQ mobs

Post#4 » Tue Jun 26, 2018 8:59 am

CH 22 PQs are set for Warbands and will drop Onslaught Items if I'm correct.

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Hargrim
Former Staff
Posts: 2465

Re: High mitigation / parry on PQ mobs

Post#5 » Tue Jun 26, 2018 9:31 am

Glorian wrote: Tue Jun 26, 2018 8:59 am CH 22 PQs are set for Warbands and will drop Onslaught Items if I'm correct.

You are correct, Onslaught set drops there.
Image

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Glorian
Posts: 5007

Re: High mitigation / parry on PQ mobs

Post#6 » Tue Jun 26, 2018 10:28 am

Although at the moment the incentive to bring 24 lads together and run a hard PQ where you can fail is atm quite low.

Onslaught is not that great as a set, and if you can mobilise 24 Players you usually go into RvR. Because everyone is itchy to kill some red names and feel the purple Rain.

Which is overall a shame. The Devs and testers did quite some work and tweaking to make the PQs challenging and working and the Bosses to do some hard tricks.

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anarchypark
Posts: 2085

Re: High mitigation / parry on PQ mobs

Post#7 » Tue Jun 26, 2018 10:56 am

notre wrote: Tue Jun 26, 2018 7:03 am
Spoiler:
On the Kadrin Valley PQ "Slayers Keep",
the mobs/npc are lvl 41 and they have 50% of mitigation and around 10/20% parry.
The mobs are harder to kill than a Champion mob and are normal npcs. Really it's insane.

I can kill 3 champions using the same time i use when i try to kill one single mobs of that PQ.
That means the hero on the final step it's unkillable? (if the normal mob has 50% mitigation, the hero....80%?? 90%??)


There is some reason for that high mitigation rate on that PQ mobs?

you encountered end contents of PQ.
weren't you curious why was it so different than other PQ?

enjoy some thought process :D
you decide WRONG ! too quick.
SM8, SW8, AM8, WL7, KoBS6, BW6, WP8, WH7, IB8, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)

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RuffRyder
Posts: 334
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Re: High mitigation / parry on PQ mobs

Post#8 » Tue Jun 26, 2018 11:01 am

Glorian wrote: Tue Jun 26, 2018 10:28 am Although at the moment the incentive to bring 24 lads together and run a hard PQ where you can fail is atm quite low.[...]
Maybe we should try it with allies unless you just want to actually order the wednesday warband to follow you to the PQ. :-P
Just for the sake of having it done, at least when all parts of the PQ have been finished.
Maybe it just needs the proper promotion video! :D
Never argue with stupid people, they will drag you down to their level and then beat you with experience. (Mark Twain)

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Glorian
Posts: 5007

Re: High mitigation / parry on PQ mobs

Post#9 » Tue Jun 26, 2018 11:18 am

RuffRyder wrote: Tue Jun 26, 2018 11:01 am
Glorian wrote: Tue Jun 26, 2018 10:28 am Although at the moment the incentive to bring 24 lads together and run a hard PQ where you can fail is atm quite low.[...]
Maybe we should try it with allies unless you just want to actually order the wednesday warband to follow you to the PQ. :-P
Just for the sake of having it done, at least when all parts of the PQ have been finished.
Maybe it just needs the proper promotion video! :D
To be honest, in the past at one Dwarf Warband we had 24 Dwarfs but all Zones were locked for 30 Minutes. So we went into one ch22 hard PQ. That was one or two years ago, So no Onslaught Gear or really hard PQ. Still after the first run a lot of dwarfs left the WB to log off. RvR is what they want to do.

But you are right ofc, some promotional Video maybe. ;)

notre
Posts: 84

Re: High mitigation / parry on PQ mobs

Post#10 » Tue Jun 26, 2018 12:21 pm

anarchypark wrote: Tue Jun 26, 2018 10:56 am
notre wrote: Tue Jun 26, 2018 7:03 am
Spoiler:
On the Kadrin Valley PQ "Slayers Keep",
the mobs/npc are lvl 41 and they have 50% of mitigation and around 10/20% parry.
The mobs are harder to kill than a Champion mob and are normal npcs. Really it's insane.

I can kill 3 champions using the same time i use when i try to kill one single mobs of that PQ.
That means the hero on the final step it's unkillable? (if the normal mob has 50% mitigation, the hero....80%?? 90%??)


There is some reason for that high mitigation rate on that PQ mobs?

you encountered end contents of PQ.
weren't you curious why was it so different than other PQ?

enjoy some thought process :D
you decide WRONG ! too quick.
I do that PQ back on live, on the earliest days, just with a party(zealot, shammy, chosen, black ork and marauder/dps, FYI).
I farmed the first stage of that PQ (the last boss is inside the castle) for powerleveling alts or just for fragments, precisely because the number of mobs.


About the Onslaught set, it's the same, there are more PQ where a party can spend the time farming the set and getting more chances to get the bag, than a WB PQ with that % of mitigation, is like any mob on that zone is a tank full geared with morale up.

Again if the trash mob has that kind of mitigation, how much % has the champions on the next stage? The same %? more? And the hero?...Well i really hope you can find a full wb to do that PQ.

Btw rising the mitigation != rising the difficulty,
for me,
there is no logic behind a champ lvl 40 with 30% (+ parry) of mitigation and a trash mob with 50% (+ parry).
Make that trash mobs champions (but then the ppl start to farm for fragments, right?) on the first stage, heros on the second and lord for final bosses.
Then the mitigation % have a reason to be high and the game logic doesn't break, because a trash mob is that, a trash mob (always talking outside the dungeons) and getting "trash" mobs more powerfull than champions has no logic, again, for me.
8x -> Zealot
7x -> Magus, rSH, Sorcerer, Shammy Heal, mSH
6x -> Shammy dps
5x -> DoK , Wich Elf, Choppa, Chosen, BWizard
4x -> Mara
3x -> BG, Zealot dps
2x -> BO, 3rd Shammy

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