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Sticky Squigz (and Whirling Pin)

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Stinkyweed
Posts: 487

Sticky Squigz (and Whirling Pin)

Post#1 » Mon May 07, 2018 5:34 pm

Has the Sticky Squigz (and Whirling Pin) been changed to no longer knock you back if close player is immune to snare? My jump back failed repeatedly (self punt success about 1 in 10 times) while fighting yesterday, checking to see what other SH & SW are experiencing.


DEC Patch Notes:
Torquemadra
Squig Herder/Shadow Warrior
- Restructured Sticky Squigz and Whirling Pin in order to prevent the jump back from failing if nearest player is snare immune. NOTE it will still fail to knock you back if you are rooted, this is INTENDED behaviour
Stinkyweed SH - Prowl WE - Blob Chop - Babaganoush Sham - Fail CH - Negative Creep ZE - Brute BO - Motley Crue WH - Scratch WL

Don't fall asleep...don't fall asleep...
https://www.youtube.com/watch?v=oP7uxesyQWo

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Stinkyweed
Posts: 487

Re: Sticky Squigz (and Whirling Pin)

Post#2 » Mon May 07, 2018 5:49 pm

Thanks for response. It must be user error then. I will turn on my recorder if I continue to experience the issue.
Stinkyweed SH - Prowl WE - Blob Chop - Babaganoush Sham - Fail CH - Negative Creep ZE - Brute BO - Motley Crue WH - Scratch WL

Don't fall asleep...don't fall asleep...
https://www.youtube.com/watch?v=oP7uxesyQWo

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Reesh
Posts: 645

Re: Sticky Squigz (and Whirling Pin)

Post#3 » Mon May 07, 2018 8:31 pm

For sure it isn't working when you jump right before firing the skill, which in the past let you punt out yourself further away. Now the self punt distance is eeeky close without that "feature".
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Stinkyweed
Posts: 487

Re: Sticky Squigz (and Whirling Pin)

Post#4 » Mon May 07, 2018 9:01 pm

Reesh wrote: Mon May 07, 2018 8:31 pm For sure it isn't working when you jump right before firing the skill, which in the past let you punt out yourself further away. Now the self punt distance is eeeky close without that "feature".
That's probably my user error...stupid thumb and spacebar have a mind of their own.
Stinkyweed SH - Prowl WE - Blob Chop - Babaganoush Sham - Fail CH - Negative Creep ZE - Brute BO - Motley Crue WH - Scratch WL

Don't fall asleep...don't fall asleep...
https://www.youtube.com/watch?v=oP7uxesyQWo

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Darks63
Posts: 651

Re: Sticky Squigz (and Whirling Pin)

Post#5 » Mon May 07, 2018 10:04 pm

I haven't had any issues the only fail i saw was when i was rooted right as i hit WP.
Tourist SW 40/50+<Zaxxed> Discotec 40/40+<IRONIC>

Former Pragg/Badlands Destro Iron Rock/Badlands Order player.

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Ugle
Posts: 590

Re: Sticky Squigz (and Whirling Pin)

Post#6 » Tue May 08, 2018 4:59 am

Its hard to un-learn jump-selfpunt :(
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Nabaro
Posts: 111
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Re: Sticky Squigz (and Whirling Pin)

Post#7 » Tue May 08, 2018 5:37 am

WH "Declare Anathema" now also does not work with the jump (mb on air 2).
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Darosh
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Posts: 1197

Re: Sticky Squigz (and Whirling Pin)

Post#8 » Tue May 08, 2018 4:00 pm

Ugle wrote: Tue May 08, 2018 4:59 am Its hard to un-learn jump-selfpunt :(

The airsnare back in T3 did help me a great lot to change my jumping habits...I wonder whether there are still remnants of it ~never get myself to pay close enough attention to it.

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