Mork's Touch + Dot Changes

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Foomy44
Posts: 572

Mork's Touch + Dot Changes

Post#1 » Thu Feb 01, 2018 9:29 pm

I was under the impression more stuff was supposed to proc off dot's after the rework (From patch notes: -Abilities can now trigger off of DoT ticks, such as Quick Escape.) Is Mork's Touch supposed to be one of those?

The tactic reads: All of your offensive spells gain a 25% chance to remove a blessing from the victim. (+ some damage)

As is, I am almost positive it only procs from direct damage abilities. I just ran an SC, damage was 80kish. Dps meter says I got 4 hits of mork's touch, less than 700 damage, under 1% of my total damage. Pretty lackluster for a tactic slot IMO. Lookin through combat log it only proc'd off direct damage. I wanted to duel to confirm but they are disabled atm, and this lines up with how I thought it worked from playing my shammy months ago so didn't bother testing further.

Is this correct/intentional? Dps shammies got DESTROYED by the disrupt/dot changes IMO, I have multiple screenshots of more than half my combat log being disrupts on tons of targets, getting disrupted 3x in a row happens literally almost every skirmish for me. No options for disrupt strikethru outside the small bonuses from gear, no intelligence boosting tactic, no undefendable attacks, not enough dps gear sets to stack int 2set bonuses. Was really hoping this tactic would make the dot changes have at least a slightly positive effect on shammies but doesn't seem to be the case. If it would be OP working on dot ticks then you could lower the %chance of it working. From the way the tactic is worded I'd even be happy (ecstatic actually) if it just proc'd on the first tick or application of a dot, I do believe they count as offensive spells.

If ya don't wanna make it more effective, adding 10% disrupt strike through like Zealots got on Transference would be much appreciated, they already handled disrupt better than shammy b4 that change IMO.

Apologies if my testing was wrong, I didn't wanna run more SC's with that tactic slotted after the performance in the first one, hard enough to pull my weight as is.

edit: oops, sorry for posting in wrong forum, sleep deprived. I''ll make either a proposal or a bug report but not sure which one is required until I got confirmation if this is working as intended or not.
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catholicism198
Posts: 1092

Re: Mork's Touch + Dot Changes

Post#2 » Thu Feb 01, 2018 11:02 pm

Foomy44 wrote:
Spoiler:
I was under the impression more stuff was supposed to proc off dot's after the rework (From patch notes: -Abilities can now trigger off of DoT ticks, such as Quick Escape.) Is Mork's Touch supposed to be one of those?

The tactic reads: All of your offensive spells gain a 25% chance to remove a blessing from the victim. (+ some damage)

As is, I am almost positive it only procs from direct damage abilities. I just ran an SC, damage was 80kish. Dps meter says I got 4 hits of mork's touch, less than 700 damage, under 1% of my total damage. Pretty lackluster for a tactic slot IMO. Lookin through combat log it only proc'd off direct damage. I wanted to duel to confirm but they are disabled atm, and this lines up with how I thought it worked from playing my shammy months ago so didn't bother testing further.

Is this correct/intentional? Dps shammies got DESTROYED by the disrupt/dot changes IMO, I have multiple screenshots of more than half my combat log being disrupts on tons of targets, getting disrupted 3x in a row happens literally almost every skirmish for me. No options for disrupt strikethru outside the small bonuses from gear, no intelligence boosting tactic, no undefendable attacks, not enough dps gear sets to stack int 2set bonuses. Was really hoping this tactic would make the dot changes have at least a slightly positive effect on shammies but doesn't seem to be the case. If it would be OP working on dot ticks then you could lower the %chance of it working. From the way the tactic is worded I'd even be happy (ecstatic actually) if it just proc'd on the first tick or application of a dot, I do believe they count as offensive spells.

Apologies if my testing was wrong, I didn't wanna run more SC's with that tactic slotted after the performance in the first one, hard enough to pull my weight as is.

edit: oops, sorry for posting in wrong forum, sleep deprived.
All magic classes were hit hard with the increased disrupt changes- some more than others. It's why there was a thread discussing the drastic nerfs.

Shaman were never the best for DPS in the first place- it's mostly just fluff damage. To pull of their "burst combo"- yeah..."burst..">.>... you have to be no more than 65ft away from the target, which for a robe class is suicide.
It's mostly just a toughness debuff mastery- they have one of the worst healing debuffs and weakest dots- the 25% bonus from divine fury is a joke. It needs to be drastically higher- along with an increase in the healing penalty.
-they don't exactly need a tactic to increase intelligence as they can pop Get'n Smarter, which is about a 100+ intel steal....but that gets disrupted/blocked +60% of the time.
So they didn't really get "DESTROYED," they just got fluffier. Numbers do not mean anything in terms of real damage/effectiveness. If you want to deal real (ranged) damage you have to roll a Sorc.

Procs, in general, were nerfed a long time ago. They don't proc off DoTs, or that often.

Foomy44
Posts: 572

Re: Mork's Touch + Dot Changes

Post#3 » Thu Feb 01, 2018 11:22 pm

Yeah I agree DPS ain't their focus and I'm cool with that which is why I'm not arguing for a straight damage increase. Utility is important stuffs, I think they are decent enough with offheals (which will get a lot better once instacast heals from mechanic are actually instacast), rezzes, morale pumping, elemental debuffing, etc. Was really hoping to add "blessing destroyer" to their list of utility but doesn't seem meant to be which makes me wonder what the point of this tactic is. I still think they really need 10% strike thru added to a tactic somewhere like zealots got (unless they are planning on changing disrupt up and removing that from zealots at some point, no idea where the devs are heading after the big disrupt post). Their utility ain't much help when half of it is tied to offensive spells they can't land reliably which is why I thought giving blessing severing on dot ticks would be viable at this point in time. I've seen devs argue that dot's getting disrupted was made up for by dot's procing abilities now so really hoping they might have been wanting this to work on dots and just overlooked it. Even if not on ticks, from the wording of the tactic and the fact shamans have 3 dots, u would think it would at least get a chance to proc on the application of the dot.

I don't even use the toughness debuff tactic at this point, anyone tanky enough that I need to lower their toughness to have a chance at killing them is probably tanky enough they will disrupt the cast, and standing still for that 2 second cast time just ain't worth the risk most of the time (i always solo so no guard to help me survive standing still in the middle of a fight). More than half the time I cast The WAAAGH is coming on a lion or turret just to guarantee I can start the chain reaction. Long cast times are just too risky with how often I'm gettin disrupted and how insanely squishy I am.
Last edited by Foomy44 on Thu Feb 01, 2018 11:40 pm, edited 3 times in total.
Destro: Chompy, ShroomStew, TrollBlood, DoomBeast, DoomDoctor, DoomDisk, Doomshadow, FunkFoot, Bloodwell
Order: Stormwall, Mistfall, CatNap, BoomRune, Bangman

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catholicism198
Posts: 1092

Re: Mork's Touch + Dot Changes

Post#4 » Thu Feb 01, 2018 11:32 pm

Who knows... you have to wait to see when/if they get client control for some real changes... and the discussion for disrupt changes fell apart- only torque can/will make changes if he feels there needs to be some made.
Just try to enjoy it for what it is.
"dps" shaman is fun to run around with, but far from effective.

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Telen
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Re: Mork's Touch + Dot Changes

Post#5 » Fri Feb 02, 2018 12:15 am

Dots are dead
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peterthepan3
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Re: Mork's Touch + Dot Changes

Post#6 » Fri Feb 02, 2018 12:19 am

really? I find DPS shaman (bar the disrupt changes) very effective when coupled with another RDPS. The burst cycle isn't something to be laughed at, and the numbers are very respectable. I find it plays different to the DPS AM, and you can sorta get away with 1/2 dots on the target.

Ere we go x 2, toughness debuff, etc. are all very nice imo. Do agree about the 65ft range, though. Should be moved to 100 imo.
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ToXoS
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Re: Mork's Touch + Dot Changes

Post#7 » Fri Feb 02, 2018 1:27 am

Telen wrote:Dots are dead
Even for DPS AM with +25% bonus strikethrough with the tactics Discerning offense and Increased conductivity?
(I'm asking because I might roll one for the lulz)

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Telen
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Re: Mork's Touch + Dot Changes

Post#8 » Fri Feb 02, 2018 2:33 am

ToXoS wrote:
Telen wrote:Dots are dead
Even for DPS AM with +25% bonus strikethrough with the tactics Discerning offense and Increased conductivity?
(I'm asking because I might roll one for the lulz)
With % based modifiers nerfed and our low int coming up against increased will avoidance it makes trying to dot healers pointless and our low damage makes anything guarded immune. Maybe still ok for killing unguarded lowbies but Ive rolled a BW now where at least the raw damage can make up for the disrupts.
Ive never liked using all my tactics for damage as I like to provide at least a bit of group support and the changes completely gut hybrids.
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lefze
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Re: Mork's Touch + Dot Changes

Post#9 » Fri Feb 02, 2018 5:44 am

Telen wrote:
ToXoS wrote:
Telen wrote:Dots are dead
Even for DPS AM with +25% bonus strikethrough with the tactics Discerning offense and Increased conductivity?
(I'm asking because I might roll one for the lulz)
With % based modifiers nerfed and our low int coming up against increased will avoidance it makes trying to dot healers pointless and our low damage makes anything guarded immune. Maybe still ok for killing unguarded lowbies but Ive rolled a BW now where at least the raw damage can make up for the disrupts.
Ive never liked using all my tactics for damage as I like to provide at least a bit of group support and the changes completely gut hybrids.
Actually did some testing, even with right under 800 int it's perfectly in line. Also playing a sorc for comparison leaves me dumbstruck at all the AMs complaining, the class really isnt having issues because of disrupt.
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Telen
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Re: Mork's Touch + Dot Changes

Post#10 » Fri Feb 02, 2018 6:02 am

lefze wrote: Actually did some testing, even with right under 800 int it's perfectly in line. Also playing a sorc for comparison leaves me dumbstruck at all the AMs complaining, the class really isnt having issues because of disrupt.
Only one of the sorc dots has been changed to avoidance on tic.
I got 18% disrupt on dots when I tested AM with 10% strikethrough. Thats 33% of dot damage disrupted. Thats far more disrupt than I get on BW due to no disrupt on damage tic.
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